I want to play this animation that a speciic destructable unit has ... the animation is good for casting animation and I want when an event is launched, the structure to play that glStand animation. I've tried using Actor Message to Unit trigger, setting Play Animation, adding new name glStand, playing the animation through trigger selecting G L Stand but there is no way any of that to have worked, I can't make it play this animation.
I know it means global loop but how do I do it? I tested with using actor events which is the same, can\t make this animation played ever, the structure is Holding Pen (castanar)
Since there is no way to make this work, and in 3ds max I get an error after changing the Animation Names from GLstand to e.g Work and when trying to export to M3... I will rather use some special effect instead of this barely different GLstand which is almost like stand... and no more headache with that.
I want to play this animation that a speciic destructable unit has ... the animation is good for casting animation and I want when an event is launched, the structure to play that glStand animation. I've tried using Actor Message to Unit trigger, setting Play Animation, adding new name glStand, playing the animation through trigger selecting G L Stand but there is no way any of that to have worked, I can't make it play this animation.
I know it means global loop but how do I do it? I tested with using actor events which is the same, can\t make this animation played ever, the structure is Holding Pen (castanar)
Since there is no way to make this work, and in 3ds max I get an error after changing the Animation Names from GLstand to e.g Work and when trying to export to M3... I will rather use some special effect instead of this barely different GLstand which is almost like stand... and no more headache with that.