Sorry if this is posted in the wrong forums, i wanted to know if its possible n if so how i can set permemnt force fields (like what high templar spawn/cast) over a ramp and make it so players can pass through but monsters (Player 15) cannot/ in addition to this is it also possible to have hostile units (player 15) not be able to see/target past the force fields so's to create like a sort of safe zone and so that they wont all stack up around the entrance and allow easy zergling kills
Thanks in advance
Incase it matters my triggers are setup as such
I have a second trigger to have the zerglings attack
Periodic spawn - spawning 5 zerlging every 5 secods for player 15 at random point in region (region is spread across most of the map)
unit group - pick each uni owned by player 15 -
action
unit order picked unit to attack targeting position of closest unit to position of picked unit in any units in entire map owned by any player matching reqs ''heroic''
So you can image the sort of map , a basic ramp that leads to a rather large square area, i want the zerlging to spawn randomly in the area and u gain exp ect (which is currently does) as you kill, i want the ramp to be untargetable/seeable with perment force fields blocking the enemy out but allowing players to pass through so's to make a sort of ''safe zone'' where i can place some buildings to buy weapons ect.
You could try using unit attributes. Since there are many different kinds of unit attributes (Heroic, Armored, Biological) you can just have one of them unique to all of the heroes but none of the monsters. The you can modify the forcefield to not effect units with that attribute (the heroes).
The best solution is always the simplest >< ty, thats worked really well, the only problem i have now is the zerglings all run and just stagger around the force fields, i duno how to edit my trigger to have them attack only once ive left the ramp, im just trying all sorts any units in Region(x.x,x.x) ect yet they still just attack any unit in the map, any ideas?
thanks in advance
ant
quick note i also realized when looking for the ability that its sentry i put high templar as im using a custom made high templar heh
I see a lot of people say this, but I really don't think you should. You do make spelling mistakes, but hell, everyone does. You make more than the average, hell, we dont care as long as the text is understandable - and I bet you dont do that many spelling mistakes. I am not saying that you should hide your handicap, but saying sorry to everyone you talk can feel just as depressive.
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Sorry if this is posted in the wrong forums, i wanted to know if its possible n if so how i can set permemnt force fields (like what high templar spawn/cast) over a ramp and make it so players can pass through but monsters (Player 15) cannot/ in addition to this is it also possible to have hostile units (player 15) not be able to see/target past the force fields so's to create like a sort of safe zone and so that they wont all stack up around the entrance and allow easy zergling kills
Thanks in advance
Incase it matters my triggers are setup as such
I have a second trigger to have the zerglings attack
Periodic spawn - spawning 5 zerlging every 5 secods for player 15 at random point in region (region is spread across most of the map) unit group - pick each uni owned by player 15
- action unit order picked unit to attack targeting position of closest unit to position of picked unit in any units in entire map owned by any player matching reqs ''heroic''So you can image the sort of map , a basic ramp that leads to a rather large square area, i want the zerlging to spawn randomly in the area and u gain exp ect (which is currently does) as you kill, i want the ramp to be untargetable/seeable with perment force fields blocking the enemy out but allowing players to pass through so's to make a sort of ''safe zone'' where i can place some buildings to buy weapons ect.
Thanks in advance
Ant SOrry for spelling mistakes im dyslexic
You could try using unit attributes. Since there are many different kinds of unit attributes (Heroic, Armored, Biological) you can just have one of them unique to all of the heroes but none of the monsters. The you can modify the forcefield to not effect units with that attribute (the heroes).
@Markllousk: Go
The best solution is always the simplest >< ty, thats worked really well, the only problem i have now is the zerglings all run and just stagger around the force fields, i duno how to edit my trigger to have them attack only once ive left the ramp, im just trying all sorts any units in Region(x.x,x.x) ect yet they still just attack any unit in the map, any ideas?
thanks in advance
ant
quick note i also realized when looking for the ability that its sentry i put high templar as im using a custom made high templar heh
I see a lot of people say this, but I really don't think you should. You do make spelling mistakes, but hell, everyone does. You make more than the average, hell, we dont care as long as the text is understandable - and I bet you dont do that many spelling mistakes. I am not saying that you should hide your handicap, but saying sorry to everyone you talk can feel just as depressive.