I want to add 4 turrets on a point on my map from a building with some conditions. Close to that point is a checkpoint (building) that give extra income when controlled, owner is switched if enemy unit come close to it without a owning unit close.
1. Checkpoint must be controlled.
2. Maximum of friendly turret nearby = 3 (one can be dead).
How can i make an upgrade on my building that make this possible? Combine triggers with data or pure data or, well i dont know at all here :) Help please.
Maybe its possible to make a trigger that enable the build-button when the conditions are met but i dont know how to make that possible. I know how to do the conditions for the trigger but not how to link it with the data editor...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I want to add 4 turrets on a point on my map from a building with some conditions. Close to that point is a checkpoint (building) that give extra income when controlled, owner is switched if enemy unit come close to it without a owning unit close.
1. Checkpoint must be controlled. 2. Maximum of friendly turret nearby = 3 (one can be dead).
How can i make an upgrade on my building that make this possible? Combine triggers with data or pure data or, well i dont know at all here :) Help please.
Maybe its possible to make a trigger that enable the build-button when the conditions are met but i dont know how to make that possible. I know how to do the conditions for the trigger but not how to link it with the data editor...