so i do not know how to explain this at all but, i need an aura that also times a trigger than in turn enables 2 other triggers and in the end activates another aura. If that makes any sense at all then great, but if not i dont really know how to else to explain it. Any ideas?
If i interpreted that correctly.. the TS is trying to have an aura that fires a trigger after a certain amount of time. The called trigger should then run 2 other triggers. The 2 other triggers (why 2?.. and why not just use the first trigger you fired?) would then apply another aura, which i assume is to expire after a certain amount of time.
In a way.. i think what the TS is trying to achieve is a 2 phase aura.
How I would do this.
Have a trigger detect the skill press.
Apply the behavior (aura) with triggers.
Wait for t seconds, remove the 1st aura.
Apply the second behavior (aura)
Wait t seconds, remove the 2nd aura.
Doing it this way is easier than doing it through data.. But of course the behaviors would have to be designed in data. If you're really good with the triggers, you might not even need data at all.. the aura effect(s) and all can by applied simply through triggers.
The simplest way to run a trigger from a Data Effect is by using the event Effect Used under Environment. You can use empty Set Effects if you want nothing else than to have the Effect start a trigger
so i do not know how to explain this at all but, i need an aura that also times a trigger than in turn enables 2 other triggers and in the end activates another aura. If that makes any sense at all then great, but if not i dont really know how to else to explain it. Any ideas?
so you need an behavior that applies another behavior?
You would be better of explaining what you are trying to achieve. Because what you wrote makes no sense whatsoever.
@Conradjd: Go
If i interpreted that correctly.. the TS is trying to have an aura that fires a trigger after a certain amount of time. The called trigger should then run 2 other triggers. The 2 other triggers (why 2?.. and why not just use the first trigger you fired?) would then apply another aura, which i assume is to expire after a certain amount of time.
In a way.. i think what the TS is trying to achieve is a 2 phase aura.
How I would do this.
Doing it this way is easier than doing it through data.. But of course the behaviors would have to be designed in data. If you're really good with the triggers, you might not even need data at all.. the aura effect(s) and all can by applied simply through triggers.
Hope thats what you're lookin for..
Edit: Hooray.. My 300th post. THIS IS MAPSTA!
The simplest way to run a trigger from a Data Effect is by using the event Effect Used under Environment. You can use empty Set Effects if you want nothing else than to have the Effect start a trigger