This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
I was just wondering if their was a way to rotate the arrow pointer so instead of it pointing down it points to the right or left?
Which arrow you're talking about again ? the one that appear whenever you right click move ? its a model so you can use site operation to rotate
Note: I does not possess enough knowledge to cover the how-to part. Pleas consult someone else or our tutorial database.
its the arrow under shape in the terrain editor second from the top left
P.S. i put this in the trigger section because i think the way to do it is by using an actor mesage in the trigger editor but im not sure.
@Blaaz17: Go
Look in the unit triggers. There should be a command to either move or rotate a unit. If there is only move with facing, use that with the units current position (get position of unit).
There is also a doodad arrow a believe, its a small green arrow, pointing forward instead of down, you can change the angle and height manually.
ok thanks so much i didnt think of looking in doodads and the arrow looks better too!
I was just wondering if their was a way to rotate the arrow pointer so instead of it pointing down it points to the right or left?
Which arrow you're talking about again ? the one that appear whenever you right click move ? its a model so you can use site operation to rotate
Note: I does not possess enough knowledge to cover the how-to part. Pleas consult someone else or our tutorial database.
its the arrow under shape in the terrain editor second from the top left
P.S. i put this in the trigger section because i think the way to do it is by using an actor mesage in the trigger editor but im not sure.
@Blaaz17: Go
Look in the unit triggers. There should be a command to either move or rotate a unit. If there is only move with facing, use that with the units current position (get position of unit).
There is also a doodad arrow a believe, its a small green arrow, pointing forward instead of down, you can change the angle and height manually.
ok thanks so much i didnt think of looking in doodads and the arrow looks better too!