Not sure where the best spot for this question is, but If I wanted to make a map say a volcano escape, is there a way to make lava flow along the patch that the escapers have to run? or am I stuck with the SC1 style of using zerglings?
You mean as in the lava basically 'chases' the players around? Yes, this is possible, but only through height play. The only thing you can do with lava is raise or lower its height. This means that if you basically create a mountain with a spiraling path around it that keeps going up, you will gain the effect you're looking for - the lava will keep rising and keep consuming the lower areas. As long as you make the path your characters have to run up one that goes up in height, you're set.
I think there's simply some kind of Environment action that says "raise water to X". Shouldn't be too hard. Either way, I'll move this to the triggering forums for you as they'll probably be able to answer that more precisely there without thinking anything of it.
The idea would be to simply find all units below height X, where height X would increase over time as lava raises, and apply on the units some behavior dealing damage over time.
I have also done some learning about lava by inspecting this map's triggers.
If you want to make lava that is trying to catch escapers I recommend you to use raising lava and make terrain that fits for your map by height tool. You can use many states of same lava to make it work better.
Not sure where the best spot for this question is, but If I wanted to make a map say a volcano escape, is there a way to make lava flow along the patch that the escapers have to run? or am I stuck with the SC1 style of using zerglings?
You mean as in the lava basically 'chases' the players around? Yes, this is possible, but only through height play. The only thing you can do with lava is raise or lower its height. This means that if you basically create a mountain with a spiraling path around it that keeps going up, you will gain the effect you're looking for - the lava will keep rising and keep consuming the lower areas. As long as you make the path your characters have to run up one that goes up in height, you're set.
@Mozared: Go
What is the trigger setup that allows the lava to rise like that?
I think there's simply some kind of Environment action that says "raise water to X". Shouldn't be too hard. Either way, I'll move this to the triggering forums for you as they'll probably be able to answer that more precisely there without thinking anything of it.
Close, it's actually "Change water to state X over Y seconds".
For that to work, you have to create multiple states for your water, which you can then smoothly switch between in trigger code.
so how would you make the damage aura follow the lava? sorry for asking questions on your question thread, but it might be good to know
Damage aura?
The idea would be to simply find all units below height X, where height X would increase over time as lava raises, and apply on the units some behavior dealing damage over time.
@StragusMapster: Go
Correctamundo. You need a periodic trigger. Pick each unit in the map, check the height, if it's too low, kill it.
Take a look at this map: http://www.sc2mapster.com/maps/lava-test-map/
I have also done some learning about lava by inspecting this map's triggers.
If you want to make lava that is trying to catch escapers I recommend you to use raising lava and make terrain that fits for your map by height tool. You can use many states of same lava to make it work better.