I set a trigger to happen for all six players in my map. However, this trigger does not work for the player 6! I set every action so that it refered to a triggering player and, for some reason, player 6 does not work!
This is not the only weird thing that is happening in my map...
Sentry cannot make force fields. I reset all to default and settings are fine but when I play the game and click force field in sentry command card, "Error" message appears in red on left side of the screen. I have no idea how to fix it.
I have one buildings for each race: Gateway to spawn all protoss units; Barrack to spawn all Terran units, and Spawning pool to spawn all zerg units.
Because I only have those buildings and players have to spawn high tech units, I removed all the Requirement that is something like this
"Have lair", "have cybernetic score" "have factory" etc. I eliminated all (but I did not disable the tech tree overall because I need players to research some upgrades)
So I should be able spawn all units from gateway, etc right? However, NO!
Carrier and mothership cannot be created because I do not have fleet beacon.
I clearly removed the requirement "have fleet beacon" completely out of my map. How is rhis possible?
And nuke has to have factory and second attack upgrades need lair. I disabled Have Factory and Have Lair requirement. All other units can be spawn. Its is just carrier mothership, all secondary upgrades (requirement = have twilight council, Lair, Factory), and the nuke that cannot be upgraded or spawn. So weird, doesn't it?
i have more problems but I think this is enough for this chat. Does anyone know how to solve any of these questions? I look really forward to hear those of you! Please help!
Kinda hard to help without a screenshot of the trigger?
Only reason I can think of to explain your problem as of now is that somewhere in the code you have something thats filtering out the 6th player. Its also possible players 0 to 5 were accidentally used to represent 1 to 6.
Edit: Not to nitpick but you would probably get more responses posting trigger questions like this one in the trigger subforum
@FuzzYD: Go
First thanks for commenting FuzzYD
what do you mean by "somehwere in the code you have something thats filtering out the 6th player"? Are you refering to a specific trigger?
I set the trigger as "triggering player," so "Its also possible players 0 to 5 were accidentally used to represent 1 to 6" is not likely.
i would upload the picutre but I am not sure how. I can use Snipping Tool and save it but I dont know how to upload here after that. But everything is right for sure. Just 6 player is causing problems
Press PrntScrn (Its above the arrows on your keyboard)
Open Paint (Windows key+R - -> mspaint)
Paste the screen shot in paint (Ctrl+v)
Save (Ctrl+S)
Upload (Imageshack.com)
Post the link (Duh?)
looks like u dont have 6 players on the map or you set up a debug trigger that makes one of your conditions false for player 6.. but im leaning towards u dont have 6 players on the map... test it by upping the number of players on your map.. just to test it
-the trigger looks fine, but what is the second condition? the cause of the 6th player not getting minerals is most likely somewhere else
-what error does the sentry show? did you check every effect of the ff ability?
-check your info field in the stargate (mothership/carrier train) spawn ability again, you might have missed a requirement. and or check if the button has a requirement and not the train ability.
Thank you for commenting,
The second condition states that "when a player has at least 1 minerals and 0 gas is not true"
so overall, it works as "when there is no units in the map and the player has 0 minearls" the player gets the starting minerals back which is set as an array of 6 in the variable. In player property only player 1 through 6 is user and everything else is controlled by non. So ally of six is fine right?
I dont know whether this could be a problem but I had control of player 6 as COMPUTER in the beginning process of making the map. Then later when I was finished with all the triggers, I changed it from computer to USER. I dont think this could be a problem, could it be?
Sentry can use guardian shield and spawn illusions, but not ff. When I click it, nothing happends - the mouse clicker in the screen does not change to the force field preparing icon. Instead, the message, "Error" appears in the map.
And tthe third one, you taught me how to fix it! I did not know I could change requirement from spawn ability itself. Thanks.
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I set a trigger to happen for all six players in my map. However, this trigger does not work for the player 6! I set every action so that it refered to a triggering player and, for some reason, player 6 does not work!
This is not the only weird thing that is happening in my map...
Sentry cannot make force fields. I reset all to default and settings are fine but when I play the game and click force field in sentry command card, "Error" message appears in red on left side of the screen. I have no idea how to fix it.
I have one buildings for each race: Gateway to spawn all protoss units; Barrack to spawn all Terran units, and Spawning pool to spawn all zerg units. Because I only have those buildings and players have to spawn high tech units, I removed all the Requirement that is something like this "Have lair", "have cybernetic score" "have factory" etc. I eliminated all (but I did not disable the tech tree overall because I need players to research some upgrades) So I should be able spawn all units from gateway, etc right? However, NO! Carrier and mothership cannot be created because I do not have fleet beacon. I clearly removed the requirement "have fleet beacon" completely out of my map. How is rhis possible? And nuke has to have factory and second attack upgrades need lair. I disabled Have Factory and Have Lair requirement. All other units can be spawn. Its is just carrier mothership, all secondary upgrades (requirement = have twilight council, Lair, Factory), and the nuke that cannot be upgraded or spawn. So weird, doesn't it?
i have more problems but I think this is enough for this chat. Does anyone know how to solve any of these questions? I look really forward to hear those of you! Please help!
@coolcool1994: Go
Kinda hard to help without a screenshot of the trigger?
Only reason I can think of to explain your problem as of now is that somewhere in the code you have something thats filtering out the 6th player. Its also possible players 0 to 5 were accidentally used to represent 1 to 6.
Edit: Not to nitpick but you would probably get more responses posting trigger questions like this one in the trigger subforum
@FuzzYD: Go First thanks for commenting FuzzYD what do you mean by "somehwere in the code you have something thats filtering out the 6th player"? Are you refering to a specific trigger?
I set the trigger as "triggering player," so "Its also possible players 0 to 5 were accidentally used to represent 1 to 6" is not likely.
i would upload the picutre but I am not sure how. I can use Snipping Tool and save it but I dont know how to upload here after that. But everything is right for sure. Just 6 player is causing problems
To post a SS:
Press PrntScrn (Its above the arrows on your keyboard)
Open Paint (Windows key+R - -> mspaint)
Paste the screen shot in paint (Ctrl+v)
Save (Ctrl+S)
Upload (Imageshack.com)
Post the link (Duh?)
@iE4TM4PS: Go
Thank you, I uploaded the picture in two ways, take a look!
looks like u dont have 6 players on the map or you set up a debug trigger that makes one of your conditions false for player 6.. but im leaning towards u dont have 6 players on the map... test it by upping the number of players on your map.. just to test it
I give it a 6/10 on the weird things table.
-the trigger looks fine, but what is the second condition? the cause of the 6th player not getting minerals is most likely somewhere else
-what error does the sentry show? did you check every effect of the ff ability?
-check your info field in the stargate (mothership/carrier train) spawn ability again, you might have missed a requirement. and or check if the button has a requirement and not the train ability.
@b0ne123: Go
Thank you for commenting, The second condition states that "when a player has at least 1 minerals and 0 gas is not true" so overall, it works as "when there is no units in the map and the player has 0 minearls" the player gets the starting minerals back which is set as an array of 6 in the variable. In player property only player 1 through 6 is user and everything else is controlled by non. So ally of six is fine right? I dont know whether this could be a problem but I had control of player 6 as COMPUTER in the beginning process of making the map. Then later when I was finished with all the triggers, I changed it from computer to USER. I dont think this could be a problem, could it be?
Sentry can use guardian shield and spawn illusions, but not ff. When I click it, nothing happends - the mouse clicker in the screen does not change to the force field preparing icon. Instead, the message, "Error" appears in the map.
And tthe third one, you taught me how to fix it! I did not know I could change requirement from spawn ability itself. Thanks.