As the Title says - can i load up a map's Terrain on an existing map. Let me try to clarify.
I have an arcade map with pretty bland terrain, but i was going to switch it into a PvP map but wanted to keep the DATA without having to remake all the custom stuff on a new map.
The only other way i can think about doing this would be some how transfering the data from map 1 to map 2 that has the terrain already made.
Or am i stuck into having to squeek out new terrain by-hand?
It is much easier to transfer the data edits of a map than the terrain between maps.
This tutorial by GnaReffotsirk explains how to create a dependency mod using the data edits you have on a map. The images haven't been updated, but you should still be able to create the mod according to the written instructions.
It is much easier to transfer the data edits of a map than the terrain between maps.
This tutorial by GnaReffotsirk explains how to create a dependency mod using the data edits you have on a map. The images haven't been updated, but you should still be able to create the mod according to the written instructions.
It is much easier to transfer the data edits of a map than the terrain between maps.
This tutorial by GnaReffotsirk explains how to create a dependency mod using the data edits you have on a map. The images haven't been updated, but you should still be able to create the mod according to the written instructions.
it is old but i seem to figure it out. this part ""3. Save this mod file as a Component List."" doesn't exist anymore. lol. not even an option to save as that.
I still use this method to make my dependencies, so it's strange that it's not working for you...
When you created the mod file, did you select "Extension Mod" or "Dependent Mod"? Ensure you have done the latter. From there you should be able to save it as a Components List just as you did with the map file. (File > Save As > select "Starcraft II components folders" under the field for the filename)
Alternatively, you can copy/paste your data edits in XML view if you're not able to get the dependency solution to work.
I have had some success with <Tutorial> it didn't work "perfectly" but its good enough. Still needed a few tweaks with the data but it applied appropriately enough. The largest issues is like scv had a height to it or a barracks could train medic's. Simple deletion of unwanted stuff at this point. So thank you aZergBaneling and Drsuperevil for your assistance. Greatly appreciated because i was completely dumb founded on this. haha.
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As the Title says - can i load up a map's Terrain on an existing map.
Let me try to clarify.
I have an arcade map with pretty bland terrain, but i was going to switch it into a PvP map but wanted to keep the DATA without having to remake all the custom stuff on a new map.
The only other way i can think about doing this would be some how transfering the data from map 1 to map 2 that has the terrain already made.
Or am i stuck into having to squeek out new terrain by-hand?
Thanks for any feedback.
It is much easier to transfer the data edits of a map than the terrain between maps.
This tutorial by GnaReffotsirk explains how to create a dependency mod using the data edits you have on a map. The images haven't been updated, but you should still be able to create the mod according to the written instructions.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
Or you could extract the terrain layer of the old map using an MPQ editor and transplant it to the new map.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I still use this method to make my dependencies, so it's strange that it's not working for you...
When you created the mod file, did you select "Extension Mod" or "Dependent Mod"? Ensure you have done the latter. From there you should be able to save it as a Components List just as you did with the map file. (File > Save As > select "Starcraft II components folders" under the field for the filename)
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
Alternatively, you can copy/paste your data edits in XML view if you're not able to get the dependency solution to work.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!
So thank you aZergBaneling and Drsuperevil for your assistance. Greatly appreciated because i was completely dumb founded on this. haha.