I'm trying to make a map with a deep forest. This is not an open map, the player have to follow a single path, so i put tree on the right and left side of his path.
I want the tree to block the vision, so the player can't see what is behind. I tried to put some LOS blocker, but even if he don't get vision of what is behind, he see with grey vision, the building other tree, etc
Is there a blocker who keep the vision of the player at " black mask " and not " grey " ?
My fog of war is grey, so people can see terrain even without exploring it. How do I install a black fog of war that prevents players from seeing any part of the map without exploring it?
Map > Map Options. Set the "Grey Mask" value behind "Unexplored Areas" to "Black Mask".
There should also be some fields in the data editor you can fiddle with to make tree doodads completely block line of sight, I think - this might be easier than using LOS blockers if you have some data editing experience.
I saw that FAQ before asking, but what i seek is a little different.. I want like, not " unexplored areas " " black mask ", but more " explored area " " black mask " for a specefic zone
For a quick example, let imagine 1 unit, 3 tree just in front of it, and i want everything behind tree in black mask. the tree don't block vision behind them, and if i put a LOS blocker, the player can see behind in grey mask, and i want it to be black. you see what i mean ? it's complicated i know ^^
There's an action trigger that sets a region as unexplored.
You can make a periodic event, or an unit enters/leave region event, and set that area as unexplored if it should be. If you can set the black mask with black color, there's your solution.
Other ways I can imagine are using different lightings in different areas (leaving a completely black light behind the tree) or using some sort of model that covers the area and hiding it when the space should be viewable; but both of those options imply making a custom minimap.
Hello, here's my problem,
I'm trying to make a map with a deep forest. This is not an open map, the player have to follow a single path, so i put tree on the right and left side of his path.
I want the tree to block the vision, so the player can't see what is behind. I tried to put some LOS blocker, but even if he don't get vision of what is behind, he see with grey vision, the building other tree, etc Is there a blocker who keep the vision of the player at " black mask " and not " grey " ?
Thanks
Hey there!
Your question is answered in the Terraining FAQ:
There should also be some fields in the data editor you can fiddle with to make tree doodads completely block line of sight, I think - this might be easier than using LOS blockers if you have some data editing experience.
Good luck!
Hi, thanks for your answer.
I saw that FAQ before asking, but what i seek is a little different.. I want like, not " unexplored areas " " black mask ", but more " explored area " " black mask " for a specefic zone
For a quick example, let imagine 1 unit, 3 tree just in front of it, and i want everything behind tree in black mask. the tree don't block vision behind them, and if i put a LOS blocker, the player can see behind in grey mask, and i want it to be black. you see what i mean ? it's complicated i know ^^
Thanks !
@Saaranir: Go
There's an action trigger that sets a region as unexplored.
You can make a periodic event, or an unit enters/leave region event, and set that area as unexplored if it should be. If you can set the black mask with black color, there's your solution.
Other ways I can imagine are using different lightings in different areas (leaving a completely black light behind the tree) or using some sort of model that covers the area and hiding it when the space should be viewable; but both of those options imply making a custom minimap.
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I see, thanks, i was looking for an item who could block this kind of vision, but indeed, i can just play with light, or use trigger.
Thank you :)