That'd probably take me the best part of a year haha, I'm still very much a rookie with the data editor etc. and haven't really the foggiest where to start for making custom units. Don't think my mac would even handle it haha.
I haven't found the marine yet. As for the WTE... I'd very much say that is #53, 'We are legends', where we had to remake a post-apocalyptic city. Yours reminds me of San Fransisco or such, 200 years after WW3. Very original and nice terrain. Problem is though, can it actually be #53? The WTE lottery actually says you have to pick WTE's between the #1 and #46, because those were the only ones we had at that point. Obviously there's nothing wrong with picking #47 through #99, but if you followed the WTE lottery to the letter then this map cannot be #53. If this still makes any sense by now...
I haven't found the marine yet. As for the WTE... I'd very much say that is #53, 'We are legends', where we had to remake a post-apocalyptic city. Yours reminds me of San Fransisco or such, 200 years after WW3. Very original and nice terrain. Problem is though, can it actually be #53? The WTE lottery actually says you have to pick WTE's between the #1 and #46, because those were the only ones we had at that point. Obviously there's nothing wrong with picking #47 through #99, but if you followed the WTE lottery to the letter then this map cannot be #53. If this still makes any sense by now...
That's it!! #53 + #17
I wanted to extend the lottery range to #99, since I hadn't tried most of those WTEs. Marine can be found in picture 4, but you may also want to open the map attached in order to find it.
I love that road. That's all I have to say. I think recreating a road system is something hard, but you got it really well! Gj.
For the theme, however, I feel some things are miss placed. For example, the street light are still all working even if all the buildings around are total lost. The fog in the far bottom is way too blue... I think it should be more some kind of grey - sand color. Depending on how long after the desaster you wanted to create your city, you could've placed some tree through the road, more nature maybe...execpt if it was some kind anti-living bomb that fallen... Maybe adding cracks doodads on the roads to fake destroyed roads. I would also add a tips: use different kind of doodads. You have alot of copy paste for the destroyed buildings which result in something like if they all have been destroyed the same way, which is most likely impossible.
So, in general, it's good, but it needs a little more work on the lightning, the fog, and maybe some different mix of destroyed building. =)
I love that road. That's all I have to say. I think recreating a road system is something hard, but you got it really well! Gj.
For the theme, however, I feel some things are miss placed. For example, the street light are still all working even if all the buildings around are total lost. The fog in the far bottom is way too blue... I think it should be more some kind of grey - sand color. Depending on how long after the desaster you wanted to create your city, you could've placed some tree through the road, more nature maybe...execpt if it was some kind anti-living bomb that fallen... Maybe adding cracks doodads on the roads to fake destroyed roads. I would also add a tips: use different kind of doodads. You have alot of copy paste for the destroyed buildings which result in something like if they all have been destroyed the same way, which is most likely impossible.
So, in general, it's good, but it needs a little more work on the lightning, the fog, and maybe some different mix of destroyed building. =)
The concept of the map itself doesn't make much sense, as the surrounding buildings are much more destroyed and crowded than the road. Btw, I made made some changes based on your recommendations.
The fog is much better, maybe a little too deep in the last picture, but this depends on what you want to do; if you want it to be where the air is really filled of dust, or more like a wide view of destruction with a bit of fog.
I also feel the second picture to be kind of funny... how can 1 waterfall result in 5 waterfall? Haha
Randomc fact: I like the big citter in the first picture.
But ya, IliIilI, you got it not bad at all. Of course we can always modify a map until the Perfection...but it doesn't exist. I would probably have add your last picture into the WTE presenation video =P
@Scbroodsc2: Go
I love how you're the archivist of WTE's haha, kudos!
@madlibrarian: Go
With a little work you can get it to aim at stuff that comes near while with a little more you could even turn it into a terrain hazzard.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
That'd probably take me the best part of a year haha, I'm still very much a rookie with the data editor etc. and haven't really the foggiest where to start for making custom units. Don't think my mac would even handle it haha.
@madlibrarian: Go
Lol. Well, you don't need custom units if you have awesome terrain ;)
Working on projects:
Here's my submission. Also, this WTE should really be extended a week; there are so many of these I'd want to do :)
Ummmmmmmmmm................................................... *drools over screen*
That's mindbreaking. Maybe everyone's tired of me asking this, but WHAT DOODAD/S IS/ARE THAT?
I second the week-extension motion. I can't access my map without my own computer.
@SGTMeowmers9: Go
I'm going to guess you're talking about that beam of fire stuff, which happens to be a lava splash with the Z axis scaled up to 500%.
@Nebuli2: Go
I'm going to shout at Two-Tone? Or that map with the lava we all had to do, with the volcanoes etc. can't remember the number.
@Nebuli2: Go
I know exactly what that is:
@Mozared: Go
omg.... poor bear.
Working on projects:
@Mozared: Go
Sorry it's off topic but that is awesome xD
I love the entries so far. Someday maybe I'll get a chance to return to the WTE ^^
Here my special submission for the 100th WTE!!
I decided to try again the WTE #47 (Exercise Lottery). Then I randomly got WTE #17 (Where's Wally?) and some other one you must guess. :P
@IliIilI: Go
I haven't found the marine yet. As for the WTE... I'd very much say that is #53, 'We are legends', where we had to remake a post-apocalyptic city. Yours reminds me of San Fransisco or such, 200 years after WW3. Very original and nice terrain. Problem is though, can it actually be #53? The WTE lottery actually says you have to pick WTE's between the #1 and #46, because those were the only ones we had at that point. Obviously there's nothing wrong with picking #47 through #99, but if you followed the WTE lottery to the letter then this map cannot be #53. If this still makes any sense by now...
That's it!! #53 + #17
I wanted to extend the lottery range to #99, since I hadn't tried most of those WTEs. Marine can be found in picture 4, but you may also want to open the map attached in order to find it.
@IliIilI: Go
I love that road. That's all I have to say. I think recreating a road system is something hard, but you got it really well! Gj.
For the theme, however, I feel some things are miss placed. For example, the street light are still all working even if all the buildings around are total lost. The fog in the far bottom is way too blue... I think it should be more some kind of grey - sand color. Depending on how long after the desaster you wanted to create your city, you could've placed some tree through the road, more nature maybe...execpt if it was some kind anti-living bomb that fallen... Maybe adding cracks doodads on the roads to fake destroyed roads. I would also add a tips: use different kind of doodads. You have alot of copy paste for the destroyed buildings which result in something like if they all have been destroyed the same way, which is most likely impossible.
So, in general, it's good, but it needs a little more work on the lightning, the fog, and maybe some different mix of destroyed building. =)
Working on projects:
The concept of the map itself doesn't make much sense, as the surrounding buildings are much more destroyed and crowded than the road. Btw, I made made some changes based on your recommendations.
@IliIilI: Go
Is that creep with a water texture applied to it?
I like it.
@IliIilI: Go
The fog is much better, maybe a little too deep in the last picture, but this depends on what you want to do; if you want it to be where the air is really filled of dust, or more like a wide view of destruction with a bit of fog.
I also feel the second picture to be kind of funny... how can 1 waterfall result in 5 waterfall? Haha
I wonder what would look a picture from the bottom, I don't know how to say in english, but... "En contre-plongé" but not that much as in my example. More like if someone was entering the destroyed city and couln't move while looking at this. And "This" is the view you want to get. But depending how the map is made, it might not look really well. Also the skybox is important in this type of picture... or having fog doodads in the sky with some "field of view" in your camera setting. Just suggestion ;)
Ex: http://img.fotocommunity.com/Paris/Tour-Eiffel/contre-plonge-a19672084.jpg
Randomc fact: I like the big citter in the first picture.
But ya, IliIilI, you got it not bad at all. Of course we can always modify a map until the Perfection...but it doesn't exist. I would probably have add your last picture into the WTE presenation video =P
Working on projects:
I just noticed I actually forgot to mention it. But yeah, one week extension due to popular demand. Carry on folks!
@Telthalion: Go
Looks like generic creep with a rather yellow light source, hard to tell, the borders are definitely generic. Also needs foliage blockers there.
@Mozared: Go
Heck it is the anniversary. A fortnight seems only fair.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg