Find the texture set you selected when creating your map. In the list of fields you can change, you will find "Hide Lowest Level" in the bottom, you just have to enable it. To set the texture of the space background, edit the field "Background Model (Not Fixed)" to your likings. The other field "Background Model (Fixed)" is used for skyboxes on a planet. In your case you want a "not fixed" background because it uses parallax (skybox moves according to where your view point moves, giving the impression of depth of field and perspective).
When you change the values of something it creates a new object. And then that doesnt affect the cliffs. What am i doing wrong? it wont let me edit the original cliff.
When you change the values of something it creates a new object. And then that doesnt affect the cliffs. What am i doing wrong? it wont let me edit the original cliff.
The creation of a new object is totally normal... You can't overwrite data from the original game, which is why it creates a copy if you modify something in an already existing object. Don't worry though, the changes you apply in the copy will work ingame as if you changed the original object.
What do you mean by "it doesn't affect the cliffs"? If it is what I think it is, only manmade cliffs will work fine when you apply a space background, because natural cliffs include a bit of the lower height in the cliff model (it will look weird if you use them). If you're just talking about modifying the cliffs to add/modify one type, there are already 2 or 3 tutorials about that in the forums so I won't explain it thoroughly, I'll let you search by yourself for details. It's not that hard, really: just modify the data, save your work and set the new type of cliff in the Map Textures menu. You can apply it without any problem after that.
In this thread: http://forums.sc2mapster.com/development/terrain/10672-how-to-add-space/#p3
It was suggested that there is a checkmark somewhere in the data editor to hide the lowest cliff level.
Can someone enlighten me on where that is?
Thank you.
Data Editor > Terrain Texture Sets tab
Find the texture set you selected when creating your map. In the list of fields you can change, you will find "Hide Lowest Level" in the bottom, you just have to enable it. To set the texture of the space background, edit the field "Background Model (Not Fixed)" to your likings. The other field "Background Model (Fixed)" is used for skyboxes on a planet. In your case you want a "not fixed" background because it uses parallax (skybox moves according to where your view point moves, giving the impression of depth of field and perspective).
When you change the values of something it creates a new object. And then that doesnt affect the cliffs. What am i doing wrong? it wont let me edit the original cliff.
The creation of a new object is totally normal... You can't overwrite data from the original game, which is why it creates a copy if you modify something in an already existing object. Don't worry though, the changes you apply in the copy will work ingame as if you changed the original object.
What do you mean by "it doesn't affect the cliffs"? If it is what I think it is, only manmade cliffs will work fine when you apply a space background, because natural cliffs include a bit of the lower height in the cliff model (it will look weird if you use them). If you're just talking about modifying the cliffs to add/modify one type, there are already 2 or 3 tutorials about that in the forums so I won't explain it thoroughly, I'll let you search by yourself for details. It's not that hard, really: just modify the data, save your work and set the new type of cliff in the Map Textures menu. You can apply it without any problem after that.
@ZealNaga: Go I thought i could use the natural cliffs too, and i followed what you said and it didnt work in game. my apologies.