What terrain to you recommend me to use for a bound map. It's going to be Wc3- style, one terrain that you can't touch and one that you walk on. It can be any terrain on any tileset. Thanks
Anything works, but I'd go for something with a clear contrast. So not something where your 'untouchable' terrain is nearly the same colour bland as your 'touchable' terrain.
Couldn't agree more with Mozared you need a clear contrast that will immediantly make the player think "something iss going to happen if I step off of this onto that" and also a higher contrast will enable the player to disdinguish the difference fast which in most maps like these (possible yours) the camera and units are always moving, which with a high contrast will assist the eyes improving reaction speeds.
On the artistic side you may want to pick to contrasting colours from the colour wheel, if you haven't used one of those two colours opposite the wheel go together attractively. An example using warcraft textures would have been grass with lava, Red and Green contrast atractively making the map which is often hard to decorate a little more pleasant.
You may want to consider colour-blindness however if your choosing colours as some people cannot easily disdinguish the difference between red-greens or other colours.
My recommendation would be a bright coloured texture against a dark desaturated texture:
Korhal Concrete(Korhal) = Safe,
Char Lava Cracks(Char) = Danger
What terrain to you recommend me to use for a bound map. It's going to be Wc3- style, one terrain that you can't touch and one that you walk on. It can be any terrain on any tileset. Thanks
Anything works, but I'd go for something with a clear contrast. So not something where your 'untouchable' terrain is nearly the same colour bland as your 'touchable' terrain.
Couldn't agree more with Mozared you need a clear contrast that will immediantly make the player think "something iss going to happen if I step off of this onto that" and also a higher contrast will enable the player to disdinguish the difference fast which in most maps like these (possible yours) the camera and units are always moving, which with a high contrast will assist the eyes improving reaction speeds.
On the artistic side you may want to pick to contrasting colours from the colour wheel, if you haven't used one of those two colours opposite the wheel go together attractively. An example using warcraft textures would have been grass with lava, Red and Green contrast atractively making the map which is often hard to decorate a little more pleasant.
You may want to consider colour-blindness however if your choosing colours as some people cannot easily disdinguish the difference between red-greens or other colours.
My recommendation would be a bright coloured texture against a dark desaturated texture:
Korhal Concrete(Korhal) = Safe,
Char Lava Cracks(Char) = Danger
Thanks for the tips. Just tested a short sample maze with your recommendations and it worked brilliantly! Thanks again :D
:D Glad to hear you did it, If you publish a map with it make sure to PM me I would love to try it!