Hey all. I am setting up a water raise/flooding trigger. I have two water states set up, the default and the alternative. I am having an issue with the tiling frequency. Basically, I have set the default and alternative states to a lower tiling frequency of .07. I did with with the alternative state as well, but am having this problem:
The modified tiling frequency is not carrying over. So when the water switches over to the alternative states, it holds the base tiling frequency for the type of water (in this case, marsara). I want, however, that tiling frequency to carry over so that the water looks the same at either state, with the only difference being height. However with the water resetting to its default tiling frequency, this is not happening.
If I ever run into this problem and I searchbar it, finding a thread like this with my exact problem in it followed by a line of "never mind, fixed it" it just going to dampen my spirits. Especially if it is in, for example, a year and Yeti is no longer around in mapster to answer my question.
Hey all. I am setting up a water raise/flooding trigger. I have two water states set up, the default and the alternative. I am having an issue with the tiling frequency. Basically, I have set the default and alternative states to a lower tiling frequency of .07. I did with with the alternative state as well, but am having this problem:
The modified tiling frequency is not carrying over. So when the water switches over to the alternative states, it holds the base tiling frequency for the type of water (in this case, marsara). I want, however, that tiling frequency to carry over so that the water looks the same at either state, with the only difference being height. However with the water resetting to its default tiling frequency, this is not happening.
Does anyone have any suggestions?
Thanks, Yeti
EDIT: Issue solved.
How did you solve it?
Mozared, HOW U READ MY MIND?! Must be one of those mod exclusive things
@ScrinKing: Go
Well it's obvious isn't it? =P
If I ever run into this problem and I searchbar it, finding a thread like this with my exact problem in it followed by a line of "never mind, fixed it" it just going to dampen my spirits. Especially if it is in, for example, a year and Yeti is no longer around in mapster to answer my question.
@Mozared: Go
Luckily, I have him added on Battle.net, so if he DOES vanish, problem can be solved, Unless he quits SC2
Sorry, I keep a busy schedule. I need only to exit and reenter the editor. I found that out last morning.