I was designing my Asylum map and i came up to the Recreation Hall. I created a Lifted Stage, with Features to make it look so, and... STAIRS! Walkable STAIRS!! Ofcourse its just terrain, but it does look good :)
When the m3 exporter finally implements the walkability plane, we'll see an explosion of stairs, bridges, elevators, cliffs, surfaces and floating landmasses from the modelers. Until then, nice stairs. =D
Stairs? easy, even with real steps ingame like shown in this screenshot, the units really take every step, looks iffy but works ;)
Oh and another nice terraining trick for more details is also shown in the screenshots.
Stair pics are from an old temple/jungle themed map, the other stuff is some trying around for the real new stuff I'm working on now :)
not really, I haven't looked at it yet. I doubt that you can, but it sure looks like it would be a possibility. It was another topic so I decided to post again. Maybe someone who isn't lazy like me can try it. I can't mess with it until tomorrow anyway and I doubt I will. I have more important things to do, like making a war-torn city terrain for a project. I haven't yet decided if I want to scrap what I did and start over or just expand it. Click the team war link if you want.
exactly, stonebase, one could build whole towers out of it but it has one problem it seems, it messes up unitheight, though this is mainly important for shooter maps.
Oh and for normal steps:
And those work just like a ramp instead of real steps :P
Doodads are everything you need for nice looking stairs (oh and time).
More creative stairs can be done with pure terrainheight (and without cliffs) though.
I'll have to look up which doodads I used in that specific case, the map is rather old.
I was designing my Asylum map and i came up to the Recreation Hall. I created a Lifted Stage, with Features to make it look so, and... STAIRS! Walkable STAIRS!! Ofcourse its just terrain, but it does look good :)
@Pshyched: Go
Meh, stairs aren't anything special.
Yet everyone asks for Stair Models...
So its not good then? :/
I'm more curious as to how you've done the floor of the stage =P
Here you go! Its very easy :)
Terraining Tricks :D
Weird, i cant edit or attatch, it just goes to Error 404......
The pic is of the Stepped Seating..
I'm ashamed I did not realize that =P
I like it. Good job
Hehe, Im surprised too Moza... but i just randomly did it, and it turned out quite well.
When the m3 exporter finally implements the walkability plane, we'll see an explosion of stairs, bridges, elevators, cliffs, surfaces and floating landmasses from the modelers. Until then, nice stairs. =D
Stairs? easy, even with real steps ingame like shown in this screenshot, the units really take every step, looks iffy but works ;) Oh and another nice terraining trick for more details is also shown in the screenshots.
Stair pics are from an old temple/jungle themed map, the other stuff is some trying around for the real new stuff I'm working on now :)
Yeah, the point is to make them not look iffy.
Go play Antioch Chronicles Remastered!
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@Alevice: Go
Well one possible solution is the subway entrance terrain object. I'm not sure how to modify the unit, but I think you could make it work somehow.
@TheKC: Go
Ah, you used the Stone Zealot Base, I assume?
@Reaper872: Go
You're really committed to finding a way to make stairs with the terrain object aren't you...
@Nebuli2: Go
not really, I haven't looked at it yet. I doubt that you can, but it sure looks like it would be a possibility. It was another topic so I decided to post again. Maybe someone who isn't lazy like me can try it. I can't mess with it until tomorrow anyway and I doubt I will. I have more important things to do, like making a war-torn city terrain for a project. I haven't yet decided if I want to scrap what I did and start over or just expand it. Click the team war link if you want.
@Nebuli2: Go
exactly, stonebase, one could build whole towers out of it but it has one problem it seems, it messes up unitheight, though this is mainly important for shooter maps. Oh and for normal steps:
And those work just like a ramp instead of real steps :P
What did you do? Just have a ramp with doodads all over it to look like stairs?
Otherwise it looks like a nice touch; you don't see it in most maps, which is always a good thing.
@zeldarules28: Go
got me :)
Doodads are everything you need for nice looking stairs (oh and time). More creative stairs can be done with pure terrainheight (and without cliffs) though.
I'll have to look up which doodads I used in that specific case, the map is rather old.
Edit: Steps (Ground Props (MarSaraGroundProps) Variation 1)
Walls to cover terrain at the edges (Rubble Wall Corner)
I can barely make a ramp without putting black sopts all over.
OMG!!!! I INVENTED A NEW TECHNIQUE!!! IT LOOKS AMAZING TOO! Well I don't know if it's new but I love the result even if it isn't perfect.