Exploring an Abandoned Asylum, whilst trying to not become paranoid and Noises happening all around you. At the same time, you start seeing things, and you end up lost in a Maze-Like building without finding the exit. Trapped forever.
There's not much feedback to give on these. They look creepy from the angles/lighting you chose. But they may not be creepy from top down perspective, or during the game.
Also, is it possible to win? Because if you cant ever get the exit, why would players play the game?
It lacks something and I can't quite put my finger on what it is. Mostly 'feeling'. All I see is dark rooms with a couple of doodads. I don't feel like I'm in an asylum. I don't mean to offend with that - the doodads the editor normally has aren't the most suited for indoor environments that are this detailed. I think what you need is more stuff, more gimmicks, more little things.
One of the things that sometimes adds to the scariness of horror movies/games is the fact that every room seems real, and that most of them cannot be fully scanned in one glance - there could be weird stuff going on with stuff ranging from the lamps, to desks, to the carpet to closets. Your map pretty much only has the closets.
I have an idea. Castinar or New Folsom doodads. Add a weight room or a bloody medical room, both even. Add a holding/torture place for the inmates too. Nobody would want to play in any old asylum. You need to make yours gory or creepy or extra insane feeling.
It's very hard to work with the doodads I have. Moza, I know what you mean, I'm still working on it, but hopefully by the end it will be perfect.
Reaper made a good point, though. Try some of the New Folsom doodads. Also, try some of the larger doodads and just scale them down - allows you to get really creative in detail.
I will post below some screen shots of the upcoming map 'Asylum'.
This is sort of considered terrain as it does not contain any Gameplay as such, and merely displays parts of the Asylum itself.
The Outdoor Indoor Area:
Architect Joseph Mcallister experimented with this Asylum, and created Indoor Outdoor areas, to calm the nerves of patients
Added Some More Screens
Bump... Feedback Please?
These are scary, but i think that's the point of the game
Exploring an Abandoned Asylum, whilst trying to not become paranoid and Noises happening all around you. At the same time, you start seeing things, and you end up lost in a Maze-Like building without finding the exit. Trapped forever.
@jaxter184: Go
There's not much feedback to give on these. They look creepy from the angles/lighting you chose. But they may not be creepy from top down perspective, or during the game.
Also, is it possible to win? Because if you cant ever get the exit, why would players play the game?
I'll be trying to select a certain camera angle, or go into detail and create 1000's of Fixed cameras... We'll just have to see.
It lacks something and I can't quite put my finger on what it is. Mostly 'feeling'. All I see is dark rooms with a couple of doodads. I don't feel like I'm in an asylum. I don't mean to offend with that - the doodads the editor normally has aren't the most suited for indoor environments that are this detailed. I think what you need is more stuff, more gimmicks, more little things.
One of the things that sometimes adds to the scariness of horror movies/games is the fact that every room seems real, and that most of them cannot be fully scanned in one glance - there could be weird stuff going on with stuff ranging from the lamps, to desks, to the carpet to closets. Your map pretty much only has the closets.
I have an idea. Castinar or New Folsom doodads. Add a weight room or a bloody medical room, both even. Add a holding/torture place for the inmates too. Nobody would want to play in any old asylum. You need to make yours gory or creepy or extra insane feeling.
It's very hard to work with the doodads I have. Moza, I know what you mean, I'm still working on it, but hopefully by the end it will be perfect.
And everything else is explained in the asylum project post.
I'll just leave this here...
Completely different to what i'll be doing. Theres no fighting in my map.
Reaper made a good point, though. Try some of the New Folsom doodads. Also, try some of the larger doodads and just scale them down - allows you to get really creative in detail.
I've been using New Folsom, Castanar, Valhalla Doodads, just its a LARGE Asylum :P