I saw a video a while back that had a bunch of islands floating above a gas giant that could be sunk by destroying some building, and that gave me an idea: can you randomly generate pieces of terrain at the beginning of the game? All I really need is a bunch of 4x4 "islands" in the middle of an empty area.
Yes and no. You can't randomly generate terrain in any way (except for foliage, but this is never walkable). You can circumvent this by randomly generating units dressed up as terrain, I.E. an island 'unit' that can be walked on. I'll refer you on to the data forums for that, though.
Hmm. For doodads, I reckon a trigger based on a region would work. But how'd you do terrain height? Deformation? Aside from that though, there's no reliable way to alter, add or remove cliffs from how they show in the editor.
I never said it was easy to do any of that, but the things I said should be possible. If you can make actors which deform the terrain and randomly generate those in a clever way, it should work.
Hi.
I was trying to do exactly the same effect (floating random generated islands), but i found another problem. When i spawn a cliff model via triggers, it doesn't have terrain texture on top. Is there any way to add this (other than model editing)?
Of course, yeah. I was WoW player before. Anyway, i have SC2 very long and i fiddle with editor since premiere, but i don't have much time for it (virtually i came back several days ago).
I can make model (a lot of) for it, but i wonder if there is any other better way.
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I saw a video a while back that had a bunch of islands floating above a gas giant that could be sunk by destroying some building, and that gave me an idea: can you randomly generate pieces of terrain at the beginning of the game? All I really need is a bunch of 4x4 "islands" in the middle of an empty area.
Yes and no. You can't randomly generate terrain in any way (except for foliage, but this is never walkable). You can circumvent this by randomly generating units dressed up as terrain, I.E. an island 'unit' that can be walked on. I'll refer you on to the data forums for that, though.
@Mozared: Go
You can randomly generate doodads, and even terrain height with a bit of intuition. You basically just can't randomly change terrain textures.
@Nebuli2: Go
Hmm. For doodads, I reckon a trigger based on a region would work. But how'd you do terrain height? Deformation? Aside from that though, there's no reliable way to alter, add or remove cliffs from how they show in the editor.
@Mozared: Go
I never said it was easy to do any of that, but the things I said should be possible. If you can make actors which deform the terrain and randomly generate those in a clever way, it should work.
Hi. I was trying to do exactly the same effect (floating random generated islands), but i found another problem. When i spawn a cliff model via triggers, it doesn't have terrain texture on top. Is there any way to add this (other than model editing)?
@Frizi: Go
Your first post, but you've been here sense 2008? I think you would have to make a model for the terrain.
@grenegg: Go
He could of been a WoW player, so he joined CURSE in 2008 while playing WoW..
Of course, yeah. I was WoW player before. Anyway, i have SC2 very long and i fiddle with editor since premiere, but i don't have much time for it (virtually i came back several days ago). I can make model (a lot of) for it, but i wonder if there is any other better way.