Hello all, Reaper872 here. I've been working on a project for an urban combat game I've been thinking about trying to make. The goal is to make a player vs player SWAT Team feel in a small ruined city on Tarsonis. Before I can make things like any fancy triggers I need a decent warzone to work with. My terraining skills are getting better and so far I am happy with this map. My goal for the terrain is to make a bombed out Iraq feel but without any terrorists or suicide bombers and stuff. I realize Blizard has a policy against things like that so they won't be included. Once I have mastered the art of making warzones I will be expanding the map gradually.
Liking it so far. It reminds me of good old DE_Dust. I'd suggest texture play at this point. The whole level set-up seems great for a FPS style, and I think a SWAT-like map would be close to that.
I do recommend putting occlusion on on those ruined buildings, though.
Occlusion is the thing (rock) archs automatically have, where the doodads fade out when units stand behind them as to not obscure the playfield as much. I explained how to do it in the latest Terraining Thursday. I can write it down here if you want (since you said you didn't like Streamster), but not until thursday when I can check up the actual paths you need to access in the data editor - at the GF's atm and I don't know the location by heart.
That's ok I'll just try to find it on the live replays. If I can't could you post a link to it here? Thanks. Anyway good luck with your girlfriend. I didn't know maping geeks could get those :)
update #2: added flames and changed the lighting. Also played around with even more doodads. Still unsure what Mozared meant with the buildings. I need more feedback please :) The large sign is making me laugh so I'll use it.
A) Texture play. Ground still seems monotone. Try and mix up some textures to get a more interesting floor.
B) I realize you want to keep the streets empty for gameplay, but they could do with *some* kind of filling. Try rock (small) doodads if needed - it just doesn't look well if they are completely empty.
Hey no problem Moz. It's still in pre-gameplay terrain so I can whip something up to give the ground something. The map is actually only so large but I feel that it's gig enough for a decent medium-sized game. Besides I don't want to send them going all over the place right? About the textures, believe it or not I have actually already tried to give the ground a variety of styles. The buildings are on rubble, concrete tiles for the paths, dirt all over the place at random, I guess I just haven't posted an overhead shot to really show you guys yet. I can mix it up a bit more but I'm running out of ideas for that. For now I'll just google images of "fallout city" for some ideas.
Hello all, Reaper872 here. I've been working on a project for an urban combat game I've been thinking about trying to make. The goal is to make a player vs player SWAT Team feel in a small ruined city on Tarsonis. Before I can make things like any fancy triggers I need a decent warzone to work with. My terraining skills are getting better and so far I am happy with this map. My goal for the terrain is to make a bombed out Iraq feel but without any terrorists or suicide bombers and stuff. I realize Blizard has a policy against things like that so they won't be included. Once I have mastered the art of making warzones I will be expanding the map gradually.
Liking it so far. It reminds me of good old DE_Dust. I'd suggest texture play at this point. The whole level set-up seems great for a FPS style, and I think a SWAT-like map would be close to that.
I do recommend putting occlusion on on those ruined buildings, though.
update: changed texture to add paths and a bit more rubble. Also added a few more doodads.
Question: What is occlusion and how do I do it?
@Reaper872: Go
Occlusion is the thing (rock) archs automatically have, where the doodads fade out when units stand behind them as to not obscure the playfield as much. I explained how to do it in the latest Terraining Thursday. I can write it down here if you want (since you said you didn't like Streamster), but not until thursday when I can check up the actual paths you need to access in the data editor - at the GF's atm and I don't know the location by heart.
@Mozared: Go
That's ok I'll just try to find it on the live replays. If I can't could you post a link to it here? Thanks. Anyway good luck with your girlfriend. I didn't know maping geeks could get those :)
ok I give up. I don't know where to look for it :(
Looks really nice. I got some ideas for my next map from these pictures. Thanks =)
update #2: added flames and changed the lighting. Also played around with even more doodads. Still unsure what Mozared meant with the buildings. I need more feedback please :) The large sign is making me laugh so I'll use it.
http://www.livestream.com/sc2streamster/video?clipId=pla_6f274029-d5ad-4d55-a312-c47d37c23f7b
Occlusion part starts somewhere between 18 and 30 minutes in I think.
o.O bridges too? :) I'm loving this.
uber-bump It's getting there now. Feedback appreciated ;) I'll probably ask for some help in making a multiplayer game.
Cool, liking it! Only two comments right now;
A) Texture play. Ground still seems monotone. Try and mix up some textures to get a more interesting floor.
B) I realize you want to keep the streets empty for gameplay, but they could do with *some* kind of filling. Try rock (small) doodads if needed - it just doesn't look well if they are completely empty.
Hey no problem Moz. It's still in pre-gameplay terrain so I can whip something up to give the ground something. The map is actually only so large but I feel that it's gig enough for a decent medium-sized game. Besides I don't want to send them going all over the place right? About the textures, believe it or not I have actually already tried to give the ground a variety of styles. The buildings are on rubble, concrete tiles for the paths, dirt all over the place at random, I guess I just haven't posted an overhead shot to really show you guys yet. I can mix it up a bit more but I'm running out of ideas for that. For now I'll just google images of "fallout city" for some ideas.
Ok well I'm trying my best. I think I did sorta what you said. Is this any better?
Needs the Mar Sara skybox.
@Nebuli2: Go
how would I do that? Also, it isn't third person in game.