Regarding your fence. Don't use generic metal fence post doodads, what you shoudl do instead is use the agria underbrush doodad for the cut stump, and resize it to very small X and Y and very large Z value, this will give you a matching "wooden" texture, then make a custom color and make it orange and vwalah! it will match your boards andd be wood.
Edit; mind if i steal your fence idea? I think it's really awesome.
I used the posts as i wanted that modern metal and wood look, but thanks for the tip on using underbrush, as far as using the idea, thats the point of this thread, share ideas so we can all improve our skills.
Currently, half your assets aren't scaled properly, which makes them seem unrealistic big. Like the benches (way too big).
Also, its nice that you use those Deadman's Port ground stuff for roofs/walkways, but I'd suggest to check out the ModCraft thread in the general forums and use the Tiles from there as soon as Otixa uploads it. They're actually done for exactly that type of stuff :)
I wasnt quite sure what you meant until i put a few colonists in my map.. then i realized.. what the heck are blizz thinking.. why is 100% so dam huge? if a unit is 100% size, then surely the bench they sit on should be to scale at 100%.. and its the same for alot of other stuff, chain link fences are like 10ft high for some reason. the map ive been linking has been purely an ideas map for this thread, but thanks for the tip, alot to think about for my real maps thats for sure.
thanks for the tips from everyone thus far, next pic is from a work in progress map, taking some of the ideas from previous pics, here's a field hospital.
special thanks to happy04 for the tip on the light boards, they look great here, also found that if u scale the castanaar floodlights then place them over the chain link fence posts it looks like they are mounted properly, used a couple here.
Replay you got some awesome post-apoc work! Keep it coming, I may try and interject some of my own in here if you don't mind. Would like to start doing some of this myself. Is helping a lot with ideas for my photography!
Thanks for the feedback twobit, much appreciated, this screenie is from a WIP map im making, the town has been destroyed and taken over by infested, while the local militia have set up a defensive perimeter to keep them from spreading, the job of the player will most likely be to clear the town, but there will be a twist in the story :P
burnt out truck, burnt out seige tank, burnt out trees, burnt out buildings, but no fire. Also, if it was a town why is there no garbage or human remains, and why are there no stumps? I have never seen that many houses somewhere with trees devoid of people chainsawing stumps out of their yards. One idea this gave me is to combine fence doodads, garage doodads, and deadman's port doodads to make a tin roofed storage shed that you can look into. Perhaps put valhalla cabinets and a wrecked mule inside. hope it helps!
The idea is that this is not a recent event, the buildings and vehicles had burnt out long ago, and no human remains.. creepy.. could be part of the story.. hehe, there are a few stumps around, but again the idea is that this town was well established before it fell to ruin, ill look at that tin roofed idea, sounds cool.
BJ's Clam Shack opening soon! work continues on the new club, some of the gardens are in but we still need to finish the balcony level and roof, stay tuned for more updates.
note: also found that if you scale the window boards to like 10-20% but make the z% 100% it makes a great wooden fence post.
and lowering the z% of landing lights makes cool looking garden lamps :D
Clam shack is open, had an idea to maybe set up a region at the entrance and the balcony doors with a trigger so you can port up there, then thought it would be cool to have a 5 sec or so delay like you are walking through the building and because its a club, have dance music play during the walk.
Awesome work so far guys. Just wondering if there's any intention to bundle all these great buildings together at some point to make a city/town? Just as a showcase, rather than a playable map.
Those last pics totally make me think of fallout towns !
A really good job !
@replaywarrior: Go
Regarding your fence. Don't use generic metal fence post doodads, what you shoudl do instead is use the agria underbrush doodad for the cut stump, and resize it to very small X and Y and very large Z value, this will give you a matching "wooden" texture, then make a custom color and make it orange and vwalah! it will match your boards andd be wood.
Edit; mind if i steal your fence idea? I think it's really awesome.
@happy04: Go
I used the posts as i wanted that modern metal and wood look, but thanks for the tip on using underbrush, as far as using the idea, thats the point of this thread, share ideas so we can all improve our skills.
Welcome to Operations Bay a place where we wish there were more Decals!
@replaywarrior: Go
we have alot of similar ideas on terraining. You should add me on msn. [email protected]
@Yaos01: Go
I was thinking borderlands without the cel shading. At least one are of borderlands.
One word: Scale.
Currently, half your assets aren't scaled properly, which makes them seem unrealistic big. Like the benches (way too big).
Also, its nice that you use those Deadman's Port ground stuff for roofs/walkways, but I'd suggest to check out the ModCraft thread in the general forums and use the Tiles from there as soon as Otixa uploads it. They're actually done for exactly that type of stuff :)
@Gorandor: Go
I wasnt quite sure what you meant until i put a few colonists in my map.. then i realized.. what the heck are blizz thinking.. why is 100% so dam huge? if a unit is 100% size, then surely the bench they sit on should be to scale at 100%.. and its the same for alot of other stuff, chain link fences are like 10ft high for some reason. the map ive been linking has been purely an ideas map for this thread, but thanks for the tip, alot to think about for my real maps thats for sure.
@replaywarrior: Go
it's good that 100% is too large, if you shrink it the textures look great! xD
thanks for the tips from everyone thus far, next pic is from a work in progress map, taking some of the ideas from previous pics, here's a field hospital. special thanks to happy04 for the tip on the light boards, they look great here, also found that if u scale the castanaar floodlights then place them over the chain link fence posts it looks like they are mounted properly, used a couple here.
Replay you got some awesome post-apoc work! Keep it coming, I may try and interject some of my own in here if you don't mind. Would like to start doing some of this myself. Is helping a lot with ideas for my photography!
@Twobit2354: Go
Thanks for the feedback twobit, much appreciated, this screenie is from a WIP map im making, the town has been destroyed and taken over by infested, while the local militia have set up a defensive perimeter to keep them from spreading, the job of the player will most likely be to clear the town, but there will be a twist in the story :P
@replaywarrior: Go
burnt out truck, burnt out seige tank, burnt out trees, burnt out buildings, but no fire. Also, if it was a town why is there no garbage or human remains, and why are there no stumps? I have never seen that many houses somewhere with trees devoid of people chainsawing stumps out of their yards. One idea this gave me is to combine fence doodads, garage doodads, and deadman's port doodads to make a tin roofed storage shed that you can look into. Perhaps put valhalla cabinets and a wrecked mule inside. hope it helps!
@happy04: Go
The idea is that this is not a recent event, the buildings and vehicles had burnt out long ago, and no human remains.. creepy.. could be part of the story.. hehe, there are a few stumps around, but again the idea is that this town was well established before it fell to ruin, ill look at that tin roofed idea, sounds cool.
BJ's Clam Shack opening soon! work continues on the new club, some of the gardens are in but we still need to finish the balcony level and roof, stay tuned for more updates.
note: also found that if you scale the window boards to like 10-20% but make the z% 100% it makes a great wooden fence post. and lowering the z% of landing lights makes cool looking garden lamps :D
Clam shack is open, had an idea to maybe set up a region at the entrance and the balcony doors with a trigger so you can port up there, then thought it would be cool to have a 5 sec or so delay like you are walking through the building and because its a club, have dance music play during the walk.
Awesome work so far guys. Just wondering if there's any intention to bundle all these great buildings together at some point to make a city/town? Just as a showcase, rather than a playable map.
Seeing as if I'm a follower, I decided to do a restaraunt as well! LMK what you think
@Twobit2354: Go
I like it, its got a cool outdoor cafe feel, especially the ground level.
That first pic had me thinking "Jurrassic Park?"