Heya i have another question, i try to make a metalworking facility, and i need liquid metal for that. lava would be fine if it could flow and have the rocks removed
sadly, it can't so can someone with water editing skills help me out on making realistic 'lava without rocks that flows slowly' ?
I have been looking at all water related triggers / settings. no dice with moving lava. I think you require a custom model for this to work - thought somebody else might know something better!
Put some rocks doodads at the terrain level below lava and move it slowly. Could recreate the effect (not sure if the actual lava appears to be moving or not)
The lava itself can't move, though you can make it look alot more liquid by making the 'water' shallow. The rocks seem to appear in deeper water only, this is just personal experience. But flowing lava sadly isn't in the game as far as I'm aware.
Have you tried colouring water dark red and playing with its lightning options to give it a denser feeling?
i did i can make it look like a big red plateau of 'metal' if i'd want but it still has a feeling as if it's highly polluted water when i try adding a flow direction.
The lava itself can't move, though you can make it look alot more liquid by making the 'water' shallow. The rocks seem to appear in deeper water only, this is just personal experience. But flowing lava sadly isn't in the game as far as I'm aware.
This would probably help, i 'll try making the lava really shallow then, no flowing stuff then until someone decides to make a custom model and i find it xD (i'm horrible at any programming/modeling)
What you might want to try since the whole map's atmosphere is a metal works is screwing with the map's lighting, pumping the emissivity of the lights and removing the generic ambient light entirely ( set it black) can really do a lot to make lava or in this case water look like its emanating the light its actually reflecting. It takes *alot* of experimentation but you can do wonders with the light settings.
What you might want to try since the whole map's atmosphere is a metal works is screwing with the map's lighting, pumping the emissivity of the lights and removing the generic ambient light entirely ( set it black) can really do a lot to make lava or in this case water look like its emanating the light its actually reflecting. It takes *alot* of experimentation but you can do wonders with the light settings.
Problem is that i am a horrible noob at lighting settings and what not I'll do my best though, have to get better somehow, best way is to keep trying.
Ya the lighting engine is a pretty daunting thing but really its *amazing* what you can do with it, I really suggest playing around with it as much as you can, it can add incredible depth to your maps well beyond anything any doodads or triggers are capable of.
Here's what I came up with after a few minutes of fooling with the water, it looks decent as a river of molten metal, especially if it were actually terrained/detailed to look like a metal working factory instead of having doodads plopped next to it :P
If you like the look I can attach the map or tell you the settings.
ATTACHMENTS
molten_metal_river.jpg
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Heya i have another question, i try to make a metalworking facility, and i need liquid metal for that. lava would be fine if it could flow and have the rocks removed
sadly, it can't so can someone with water editing skills help me out on making realistic 'lava without rocks that flows slowly' ?
I have been looking at all water related triggers / settings. no dice with moving lava. I think you require a custom model for this to work - thought somebody else might know something better!
@Silverstryke: Go
This will absolutely need a custom model.
Have you tried colouring water dark red and playing with its lightning options to give it a denser feeling?
Put some rocks doodads at the terrain level below lava and move it slowly. Could recreate the effect (not sure if the actual lava appears to be moving or not)
The lava itself can't move, though you can make it look alot more liquid by making the 'water' shallow. The rocks seem to appear in deeper water only, this is just personal experience. But flowing lava sadly isn't in the game as far as I'm aware.
i did i can make it look like a big red plateau of 'metal' if i'd want but it still has a feeling as if it's highly polluted water when i try adding a flow direction.
This would probably help, i 'll try making the lava really shallow then, no flowing stuff then until someone decides to make a custom model and i find it xD (i'm horrible at any programming/modeling)
What you might want to try since the whole map's atmosphere is a metal works is screwing with the map's lighting, pumping the emissivity of the lights and removing the generic ambient light entirely ( set it black) can really do a lot to make lava or in this case water look like its emanating the light its actually reflecting. It takes *alot* of experimentation but you can do wonders with the light settings.
Problem is that i am a horrible noob at lighting settings and what not I'll do my best though, have to get better somehow, best way is to keep trying.
@Silverstryke: Go
Ya the lighting engine is a pretty daunting thing but really its *amazing* what you can do with it, I really suggest playing around with it as much as you can, it can add incredible depth to your maps well beyond anything any doodads or triggers are capable of.
I would see if its possible to take the water model and replace its texture with the lava texture.
@ZeroAme: Go
Here's what I came up with after a few minutes of fooling with the water, it looks decent as a river of molten metal, especially if it were actually terrained/detailed to look like a metal working factory instead of having doodads plopped next to it :P If you like the look I can attach the map or tell you the settings.