EDIT: btw I counted red squares and it feels extremely small compared to what I remember. So I was wondering if someone could put down the playable size.
Yay. :D Thought I might have went a bit overboard on the doodads, but you're the expert here. :)
Edit: About the cliffs, well I kinda thought they were copying the terrain into their own map, so I only concerned myself with what was actually in the arena.
Yay. :D Thought I might have went a bit overboard on the doodads, but you're the expert here. :)
Well, tbf - the thing is that these arenas are so terribly small when compared to the size of the maps the game was built for. If you're really REALLY spicing things up you MAY at most hit 1000 doodads. Which isn't even 1/5th of the recommended maximum limit. Small terrains allow you to go crazy.
Edit: Created 3 times a new map and modifying the textures, close the editor at less 5 times.... God!! This editor NEED a f*ing reload button!!!!! This is so stupid restarting the application every times you make some type of change -___-
Edit: Why do I always one stupid texture not f*ing working!!!!!!!!!!!!!!!!!!! =@ "New Map, - Data - Change the texture - Restart - one of eight textures is not working" wtf
Edit: Created more than 5 new maps and restarted the editor more than 15 times -__- Finally got it by changing all texture except the first, save, restart, load, go into map texture in the menu, change the first texture to something else (to make sure there is NOTHING staying from this texture), change it into the Data for what you want, save, restart the editor, and there you go with your dam 8 stupid textures -_-
I never had that much trouble for changing textures >.<
Edit: My map is getting great. I still need to find a way to fill some places and it will be nice. But, enough work for now, 4h am -- I think I started around 11h pm...
Well yea, there's that annoying bug that won't let you use Char textures + any grass textures, also I can't use Shakuras Sand or Tarsonis rubble with it :( . What textures you wanted to mix?
And, you don't have to restart whole editor for it. You can open Triggers or Data editor and restart only terrain editor, it's much quicker.
I'm using Char textures + grass in my map. Once you've changed the textures in the data editor go to Map -> Map Textures. Click on the texture that you changed from the original texture set on the right-side list and double click on the new texture. Works for me.
The only thing that bugs me is that you took advantage of the "cliffs aren't necessary" exception. I might be blind, but I didn't see a single cliff in your entry. It doesn't have to be ALL transporters, unless I horrifically misunderstood the point of this project. (Which is 100% possible lol)
I also understand that the space you are supposed to work with is so incredibly small, that cliffs barely fit. I just think that maybe 1 or 2 wouldn't hurt, you know?
@GePanda: Go
Well, yeah. Also, you might as well put the color falloff at maximum. What I was talking about could be done by slightly lowering the specular scale.
@Nebuli2: Go
Thanks, I'll keep that in mind next time I make terrain with water or whatever. No point changing my entry now, but still cheers. :)
How do you change cliffs?
@Keyeszx: Go You can add cliffs in the texture sets data, under the field ''Cliffs''
@Exaken: Go
I feel stupid. I forgot to restart the editor. I was like why won't it change :)
@Keyeszx: Go
Reselecting it in tileset works aswell, don't get it why people keep rebooting editor :P
@Dresnia: Go
Odd, it wasn't working for me
EDIT: btw I counted red squares and it feels extremely small compared to what I remember. So I was wondering if someone could put down the playable size.
Entry of my, feedback appreciated :)
1v1 arena, Theme: Abandoned Lunar Base
@ktilkath: Go
Great job, I'm just wondering if I put too much detail in my entry...
@GePanda: Go
I doubt it, detail is always good :D
@GePanda: Go
Thanks :)
It's good, but you could add one or two doodads on the cliffs, they seem a bit empty :]
@Mozared: Go
Yay. :D Thought I might have went a bit overboard on the doodads, but you're the expert here. :)
Edit: About the cliffs, well I kinda thought they were copying the terrain into their own map, so I only concerned myself with what was actually in the arena.
Well, tbf - the thing is that these arenas are so terribly small when compared to the size of the maps the game was built for. If you're really REALLY spicing things up you MAY at most hit 1000 doodads. Which isn't even 1/5th of the recommended maximum limit. Small terrains allow you to go crazy.
@Mozared: Go
O.o Well I only had 290 so I guess I didn't go too overboard.
This is pretty interesting, + the added week =D
Edit: Created 3 times a new map and modifying the textures, close the editor at less 5 times.... God!! This editor NEED a f*ing reload button!!!!! This is so stupid restarting the application every times you make some type of change -___-
Edit: Why do I always one stupid texture not f*ing working!!!!!!!!!!!!!!!!!!! =@ "New Map, - Data - Change the texture - Restart - one of eight textures is not working" wtf
Edit: Created more than 5 new maps and restarted the editor more than 15 times -__- Finally got it by changing all texture except the first, save, restart, load, go into map texture in the menu, change the first texture to something else (to make sure there is NOTHING staying from this texture), change it into the Data for what you want, save, restart the editor, and there you go with your dam 8 stupid textures -_-
I never had that much trouble for changing textures >.<
Edit: My map is getting great. I still need to find a way to fill some places and it will be nice. But, enough work for now, 4h am -- I think I started around 11h pm...
Working on projects:
@Scbroodsc2: Go
Well yea, there's that annoying bug that won't let you use Char textures + any grass textures, also I can't use Shakuras Sand or Tarsonis rubble with it :( . What textures you wanted to mix?
And, you don't have to restart whole editor for it. You can open Triggers or Data editor and restart only terrain editor, it's much quicker.
@ktilkath: Go
I'm using Char textures + grass in my map. Once you've changed the textures in the data editor go to Map -> Map Textures. Click on the texture that you changed from the original texture set on the right-side list and double click on the new texture. Works for me.
@GePanda: Go
Thanks, It's working now :D
Im in! Altough I dont have access to a computer for a week so i will need that extension if i come up with something.
@ktilkath: Go
Looks great!
The only thing that bugs me is that you took advantage of the "cliffs aren't necessary" exception. I might be blind, but I didn't see a single cliff in your entry. It doesn't have to be ALL transporters, unless I horrifically misunderstood the point of this project. (Which is 100% possible lol)
I also understand that the space you are supposed to work with is so incredibly small, that cliffs barely fit. I just think that maybe 1 or 2 wouldn't hurt, you know?
Great to be back and part of the community again!