Hi there.
I am currently working on a survival-like 3rd person shooter map. I just wanted to ask for some advice with my terrain to improve, thats all. Maybe you guys could help me :)
Seeing as you're in 3rd person all the time, I'd play with the textures a bit - they're a lot more noticeable in FPS/TPS cams. The lightning, doodads and overall feeling seem pretty good.
Okaaaaaaaaay. Lets do this, since I'm the new Modguy and need ??? and Profit.
First of all, for any TPS you do, use the Console Command "texuvset X Y" for your map. It will change the texture uv tiling values for the current terrain. Thus, it won't look as bad as it does right now =)
Next thing that is wrong, is your scale. It might mostly be the camera being to close, but to me it looks like you didn't scale the assets properly to fit your unit. Dropship is too small, the train is like a childs toy. Scale does a LOT for your immersion & feel.
Also, you should use a few more omnis, especially on burning stuff. Fire makes a lot of light in the darkness. A Lava-Lake is like a christmas tree for your map ;)
Overall the Assetplacement still seems a little too random to me. Also I'd suggest trying to think about how you lead your player. You know stuff, but player doesn't. Always keep that in mind.
Last tip: Always think about your view. When you look into the distance, you should see a city (I guess). Maybe place a Battlecruiser slowly moving overhead, firing at stuff on the ground. This can do a lot for your atmosphere.
If you got more questions, just come and ask. Its my new job here to help people with Game & Level Design
Also you shouldn't miss out on Custom Live next Saturday (18th), we're going over Level Design stuff =)
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Hi there. I am currently working on a survival-like 3rd person shooter map. I just wanted to ask for some advice with my terrain to improve, thats all. Maybe you guys could help me :)
Link to slideshow
Thanks in advance
Seeing as you're in 3rd person all the time, I'd play with the textures a bit - they're a lot more noticeable in FPS/TPS cams. The lightning, doodads and overall feeling seem pretty good.
Okaaaaaaaaay. Lets do this, since I'm the new Modguy and need ??? and Profit.
First of all, for any TPS you do, use the Console Command "texuvset X Y" for your map. It will change the texture uv tiling values for the current terrain. Thus, it won't look as bad as it does right now =)
Next thing that is wrong, is your scale. It might mostly be the camera being to close, but to me it looks like you didn't scale the assets properly to fit your unit. Dropship is too small, the train is like a childs toy. Scale does a LOT for your immersion & feel.
Also, you should use a few more omnis, especially on burning stuff. Fire makes a lot of light in the darkness. A Lava-Lake is like a christmas tree for your map ;)
Overall the Assetplacement still seems a little too random to me. Also I'd suggest trying to think about how you lead your player. You know stuff, but player doesn't. Always keep that in mind.
Last tip: Always think about your view. When you look into the distance, you should see a city (I guess). Maybe place a Battlecruiser slowly moving overhead, firing at stuff on the ground. This can do a lot for your atmosphere.
If you got more questions, just come and ask. Its my new job here to help people with Game & Level Design
Also you shouldn't miss out on Custom Live next Saturday (18th), we're going over Level Design stuff =)