Save the map as a .SC2Components file and it will become a folder you can open that contains every value, from textures to height maps, to water data, to map info, and triggers. To put the height map into a new map, just create a new map, save it as components, and add the height map file to the new folder. When it prompts you to replace it, do so, and you're done. Next time you open the new map, it will have the old map's height map.
I'm looking to export the heightmap of one of my projects is there a good way to do this?
I've tried some tools but they don't seem to work with the newest patch.
All i want is the basic layout of my map and help would be great.
Save the map as a .SC2Components file and it will become a folder you can open that contains every value, from textures to height maps, to water data, to map info, and triggers. To put the height map into a new map, just create a new map, save it as components, and add the height map file to the new folder. When it prompts you to replace it, do so, and you're done. Next time you open the new map, it will have the old map's height map.
Thanks Dragoneles.
Another questions is there anyway to take the t3heightmap and convert it into a grayscale heightmap for use in other game engines?