I decided it would be best to just post all my terrain works in one single thread instead of making a new one every time I did something so, here they are, feedback is appreciated. :)
1 - A view of Korhal at night.
2 - The streets of Tarsonis after the zerg invasion. Testing some lightning effects.
3 to 5 - A Xel'Naga temple in Zhakul'Das. Pictures are from an old project I abandoned but still had the unfinished map lying around.
6 - An ancient protoss shrine protected by an impenetrable shield. The planet around it suffered a great catastrophe and now the last remains of the old world are inside the shrine.
The Korhal and Volcanic city pictures look incredible; you set the ambience right. The Ruined City would look great with a somewhat more toned down sepia lighting. I think you got the right idea with the temple, but I would suggest adding a bit more diversity in the foliage becuase just two tree types and all the same size look kinda boring..
Well, you MIGHT be able to do this by creating the terrain for inside the portal, taking a screenshot, importing that into the editor and using it as a texture for some cube model which gets placed inside the portal...
Actually, it is just what Mozared said, I first built the portal, chose the camera angle and built the terrain in a way that the portal hid the transition between them. For the fog I used the "Fog (Mist)" doodad tinted orange and scaled up to 500%. Check the attached map. If you move the camera even a little bit the intersection becomes visible.
@ Mozared:
I've always been around, kind of. Just didn't have enough time to do much (or anything at all) because I was too busy with some stuff in real life (mostly school), and the free time was usually going to League of Legends (awesome game btw) or WoW.
Anyway, thanks everyone for the feedback. I'll probably post something new during this week, either related to that single player map, the next WTE, or a small terraining project I'm working on.
I decided it would be best to just post all my terrain works in one single thread instead of making a new one every time I did something so, here they are, feedback is appreciated. :)
1 - A view of Korhal at night.
2 - The streets of Tarsonis after the zerg invasion. Testing some lightning effects.
3 to 5 - A Xel'Naga temple in Zhakul'Das. Pictures are from an old project I abandoned but still had the unfinished map lying around.
6 - An ancient protoss shrine protected by an impenetrable shield. The planet around it suffered a great catastrophe and now the last remains of the old world are inside the shrine.
7 - A small terran outpost on a moon.
8 - Atlantis the lost city. Inspired by a Wc3 terrain by MadseN (http://www.hiveworkshop.com/forums/attachments/terrain-board-267/14700d1192357080-madsens-terrain-showcase-atlantis-thelostcity4.jpg)
9 and 10 - Pictures from a single player map I'm working on, inspired a bit by a terrain from one of the old WTEs.
11 - My terrain for WTE 39 - Two-fold Textures. A Xel'Naga interplanetary gateway between Char and Shakuras. Inspired by a Wc3 terrain by Void. (http://www.hiveworkshop.com/forums/attachments/terrain-board-267/40851d1224984379-voids-terrain-gallery-heaven-hell.png)
The Korhal and Volcanic city pictures look incredible; you set the ambience right. The Ruined City would look great with a somewhat more toned down sepia lighting. I think you got the right idea with the temple, but I would suggest adding a bit more diversity in the foliage becuase just two tree types and all the same size look kinda boring..
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That portal is amazing...
How did you do it?
It's just two different types of terrain, he did some clever camera play for it =P
Really like your stuff though Darky, hope you stick around :) Would like working with you on something at some point.
@Mozared: Go
It'd take more than that. I'm just wondering how he got the fog not to appear inside the portal...
@Nebuli2: Go
This was my question too.
@hawkerhurricane: Go
Well, you MIGHT be able to do this by creating the terrain for inside the portal, taking a screenshot, importing that into the editor and using it as a texture for some cube model which gets placed inside the portal...
I don't think that's what he did though...
@hawkerhurricane and Nebuli2:
Actually, it is just what Mozared said, I first built the portal, chose the camera angle and built the terrain in a way that the portal hid the transition between them. For the fog I used the "Fog (Mist)" doodad tinted orange and scaled up to 500%. Check the attached map. If you move the camera even a little bit the intersection becomes visible.
@ Mozared:
I've always been around, kind of. Just didn't have enough time to do much (or anything at all) because I was too busy with some stuff in real life (mostly school), and the free time was usually going to League of Legends (awesome game btw) or WoW.
Anyway, thanks everyone for the feedback. I'll probably post something new during this week, either related to that single player map, the next WTE, or a small terraining project I'm working on.
@Darkyvm: Go
Oh, you used the mist doodad. That makes sense :D