Felt the urge to to do some terraining based on some concept art from Star Citizen. Now I mostly went for getting the shapes right and more or less disregarded this place being junked up. Official description:
"The site of the first Vanduul attack against Humanity. Armitage had a growing population and pastures capable of agricultural development prior to the attacks. Now the planet is a wasteland of abandoned Human settlements and plains pockmarked by blast craters."
That's a pretty solid recreation of the general forms. When I read "Armitage" my mind was scrambling to remember which piece of concept art that was, but seeing your images instantly brought it all back.
As for the actual look/feel, it would be a great match for a Levski-themed map.
I feel you could really work a bit on the white lowground part. I'm not sure if they'd fit in your vision, since I've never seen any screenshot of the source, but adding some depth feeling by making some unplayable height levels would greatly add to the immersion I think. Or if you wanna keep the white fog, atleast remove the black pillars.
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Felt the urge to to do some terraining based on some concept art from Star Citizen. Now I mostly went for getting the shapes right and more or less disregarded this place being junked up. Official description:
"The site of the first Vanduul attack against Humanity. Armitage had a growing population and pastures capable of agricultural development prior to the attacks. Now the planet is a wasteland of abandoned Human settlements and plains pockmarked by blast craters."
That's a pretty solid recreation of the general forms. When I read "Armitage" my mind was scrambling to remember which piece of concept art that was, but seeing your images instantly brought it all back.
As for the actual look/feel, it would be a great match for a Levski-themed map.
I feel you could really work a bit on the white lowground part. I'm not sure if they'd fit in your vision, since I've never seen any screenshot of the source, but adding some depth feeling by making some unplayable height levels would greatly add to the immersion I think. Or if you wanna keep the white fog, atleast remove the black pillars.