I spent a couple minutes running around my test map with a zergling, watching the map refuse to stay visible after I lost line-of-sight. Imagining possibilities for custom maps.
Could be a nice effect for survival-horror games - have to actually remember your way around so you don't get chased into a dead end.
Seems to be the case to me. Don't see a logical way to tackle this problem.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
There's a trigger to Explore/Unexplore Area. Magically reapplies the black mask to whatever region you tell it to.
@Telthalion: Go
Unit moves out, black mask comes back in.
You can't explain that!
@Mozared: Go
I spent a couple minutes running around my test map with a zergling, watching the map refuse to stay visible after I lost line-of-sight. Imagining possibilities for custom maps.
Could be a nice effect for survival-horror games - have to actually remember your way around so you don't get chased into a dead end.
@Telthalion: Go
Been done.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg