Quick question, and maybe it's me being blind; but is there a protoss gate I can place - one that works in a similar fashion to the metal gates / security gates? Thanks!
You can load the Zeratul campaign missions in the editor and check, but I don't think there is a gate, you can probably make one yourself with doodads that move via 'Set Position' actor messages to open/close.
If you want units to be able to pass through/be locked out you must use a morphing unit with two different footprints. If it is to always open when units are nearby you can get away with ennumerate area validators being used by the events of the actor to open/close it triggered by a looping timer.
Check out the zerg gate I made using doodad models under the community project thread.
Heya guys,
Quick question, and maybe it's me being blind; but is there a protoss gate I can place - one that works in a similar fashion to the metal gates / security gates? Thanks!
You can load the Zeratul campaign missions in the editor and check, but I don't think there is a gate, you can probably make one yourself with doodads that move via 'Set Position' actor messages to open/close.
@zorbotron: Go
Hmm ok, thanks for the tip anyway!
There is a xelnaga gate... but your going to have to alter the data to get it to open and close
If you want units to be able to pass through/be locked out you must use a morphing unit with two different footprints. If it is to always open when units are nearby you can get away with ennumerate area validators being used by the events of the actor to open/close it triggered by a looping timer.
Check out the zerg gate I made using doodad models under the community project thread.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg