I have a feeling that's not possible in the editor though. What kinds of things can the editor do with terrain that would have the same... complexity? Is there a way I can simulate multiple floors somehow, or maybe some way I can pack a lot of up and down staircases and walls into a tight area? Or maybe some other way I can make complex terrain?
Ideas, anyone?
Also, if anyone knows examples of some really good building layouts, please post them!
You would need to simulate multiple floors by having a buff representing each floor and preventing melee units from attacking units lacking a matching buff. The buff can do the height adjustment.
An alternative is having units with overlapping footprints that have different colission types and you morph your units into types that have matching colission types.
And if you want a mazelike building layout go to your nearest IKEA.
If you do not care about stairs, I would recommend having an elevator or a door that you can have the player be asked which level you want to instantly move to. I will be doing this in my Black Ops 2 Zombies remake.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey everyone, I'm designing a zombie map involving a college campus, where you run around with one unit and survive. I'm trying to figure out ideas on how to make really interesting building interiors, which will be fun to play on. For example, there's a building in a college I know that has this in it: http://upload.wikimedia.org/wikipedia/commons/d/d6/Calpoly_arch_bldg.jpg You go in that building and you're like, "wow, this would be awesome for a paintball game." and imaging running from zombies in an sc2 terrain layout that looks like this: http://www.topboxdesign.com/wp-content/uploads/2011/07/Siu-Sai-Wan-Complex-Public-Building-Design-Interior.jpg
I have a feeling that's not possible in the editor though. What kinds of things can the editor do with terrain that would have the same... complexity? Is there a way I can simulate multiple floors somehow, or maybe some way I can pack a lot of up and down staircases and walls into a tight area? Or maybe some other way I can make complex terrain?
Ideas, anyone?
Also, if anyone knows examples of some really good building layouts, please post them!
You would need to simulate multiple floors by having a buff representing each floor and preventing melee units from attacking units lacking a matching buff. The buff can do the height adjustment.
An alternative is having units with overlapping footprints that have different colission types and you morph your units into types that have matching colission types.
And if you want a mazelike building layout go to your nearest IKEA.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Verdagon: Go
If you do not care about stairs, I would recommend having an elevator or a door that you can have the player be asked which level you want to instantly move to. I will be doing this in my Black Ops 2 Zombies remake.