I have heard of a triggering.. or scripting that allows u to wlk on the lowest 0 cliff level. If that is really possible then I suppose there would be a way to use coding to allow another cliff level higher. I can guess that if this is possible, and if it has been done that it would be quite common. Many of the experienced editors come from wc3.. which from what I hear, has more cliff levels.
D:
This is deperessing. Yeah, wc3 had many more cliff levels.
A long long time ago I saw a tool on some sc2 site, I forget the name but the description was "More cliff levels" or something.
It had no comments, or a way to use it. Can't find it now.
Silly question but has someone tried altering the XML for the Terrain Cliff Meshes data type. Maybe like adding more than 4 submenus to a unit you can overcome the limit to different cliff heights?
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hey all, Is there a way to get more than 4 terrain levels with the same cliff? Much appreciated
I have heard of a triggering.. or scripting that allows u to wlk on the lowest 0 cliff level. If that is really possible then I suppose there would be a way to use coding to allow another cliff level higher. I can guess that if this is possible, and if it has been done that it would be quite common. Many of the experienced editors come from wc3.. which from what I hear, has more cliff levels.
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Not really, you can use height tool for visual workarounds if you don't rely on line of sight too much in your map.
D: This is deperessing. Yeah, wc3 had many more cliff levels.
A long long time ago I saw a tool on some sc2 site, I forget the name but the description was "More cliff levels" or something. It had no comments, or a way to use it. Can't find it now.
@Juxtapozition: Go
http://www.sc2mapster.com/assets/cliff-height-scaling-utility/ Was this what you were looking for? Though, I believe it only mimics more terrain levels.
Silly question but has someone tried altering the XML for the Terrain Cliff Meshes data type. Maybe like adding more than 4 submenus to a unit you can overcome the limit to different cliff heights?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg