Feauxprah's latest talkshow is about to be let out. She will announce to the audience that whomever can reach the portal will gain enlightenment and be whisked away to another plane of existence. What she didn't tell the audience is that the contestants will have to dodge an array of deadly towers to get there.
the ONLY rule: stay on the pathway...
---------
you are NOT supposed to be able to build near the spawn point OR on the raised area...
this is pretty much all i could come up with in 30 minutes.. and, this was supposed to be in the difficult area, correct? so i made the pathing and building areas limited...
Feel free to make more spaces I guess, as long as they fit in your concept? I mean - if the WTE ends and you've got empty spots, you can simply remove them?
edit. a few more zones in :) this may be enough, if not i can only make more.
btw. There are some damn awesome looking terrains here! especially considering the small space and requirements given, I am blown a way a little :) nice work all
How to make underground things like Hiruty have done with teleports? If you try placing a unit downstairs, he will stay under the cliff. What are those kind-of-green-points?
Setting all the Point name correctly caus of the additionnal places and the everybody building everywhere causing us to lose what's the number we are doing.
By now, all the name are made like this with the spaces (important):
I also added the symbol % in front of point that are not usefull. Like some comments.
Track # - Start #
Track # - Finish #
Track # - Teleport #
Made by [Name] (#)*
-Number in ( ) represent the Track # from one person. Ex. Made by Fenix (4) [meaning this is my 4th track I made]
I can do a lot of things, but we are going to be using one spawning and moving trigger system for all these maps, not one for each and teleporting units around will confuse the heck out of people :( I'll figure something out when we get to it
working on it Edit:K done i just hid the terrain cells so yes you can build in the "open space" areas and Scbroodsc2 ur area is quite...interesting...lol i have no idea how 2 change the color of doodads good job and i liked the flying fruit thing =)
so i see there are three spaces unmodded. where do i sign up please??
You just post 'I'm working on it' and work on it for 30 minutes. Then you load it back up and edit your post to say "I'm finished".
i am working on it...
@joecab: Go There are no sections as such my examples were just to give you an idea of what it should be like as it gets more difficult :)
@Mozared: Go
what do you reckon mozared make more spaces? still have 4 days of WTE to go?
I am Finshed !!
synopsis of thoughts process:
Feauxprah's latest talkshow is about to be let out. She will announce to the audience that whomever can reach the portal will gain enlightenment and be whisked away to another plane of existence. What she didn't tell the audience is that the contestants will have to dodge an array of deadly towers to get there.
the ONLY rule: stay on the pathway...
---------you are NOT supposed to be able to build near the spawn point OR on the raised area...
this is pretty much all i could come up with in 30 minutes.. and, this was supposed to be in the difficult area, correct? so i made the pathing and building areas limited...
It should be fine Flummox, I'll take a look in the morning :)
@nevjmac: Go
Feel free to make more spaces I guess, as long as they fit in your concept? I mean - if the WTE ends and you've got empty spots, you can simply remove them?
@Mozared: Go
yea or I can add in my own.
edit. a few more zones in :) this may be enough, if not i can only make more.
btw. There are some damn awesome looking terrains here! especially considering the small space and requirements given, I am blown a way a little :) nice work all
Editing my area a bit again, so working on it.
edit: done.
working on it
edit: done
working!!
How to make underground things like Hiruty have done with teleports? If you try placing a unit downstairs, he will stay under the cliff. What are those kind-of-green-points?
Setting all the Point name correctly caus of the additionnal places and the everybody building everywhere causing us to lose what's the number we are doing.
By now, all the name are made like this with the spaces (important): I also added the symbol % in front of point that are not usefull. Like some comments.
Track # - Start #
Track # - Finish #
Track # - Teleport #
Made by [Name] (#)*
-Number in ( ) represent the Track # from one person. Ex. Made by Fenix (4) [meaning this is my 4th track I made]
Working on projects:
@Scbroodsc2: Go
i'm not sure if those teleports are going to work, so I wouldn't look into it to much, I will see how we go though
you can make regions and when unit enters region move it to a new one and give it new orders
im planning on doing something pretty daring but the end result should be good ima copy n paste mine on2 the map once brood is done =)
@capnflummox: Go
I can do a lot of things, but we are going to be using one spawning and moving trigger system for all these maps, not one for each and teleporting units around will confuse the heck out of people :( I'll figure something out when we get to it
I am working on it.
Brood is still working on it. When you posted he was at about 54 minutes - give the man some time. If it's long past an hour you can take it.
okay i was ONLY adding in my teleport test. i'll just post a new file as teleport test...
okay i uploaded a NEW file...
a few things:
enjoy!!
Im done I posted it to my last post
It took more time caus I placed all the point's name
Just noticed that I forgot some spaces for the name on Track 5 >.< And Track 19 are "End" instead of "Finish"
Working on projects:
working on it Edit:K done i just hid the terrain cells so yes you can build in the "open space" areas and Scbroodsc2 ur area is quite...interesting...lol i have no idea how 2 change the color of doodads good job and i liked the flying fruit thing =)