Double-click on the doodad to edit (or press Enter with multiple doodads selected) > tick the "use custom color" box > set a color by clicking the gray box
You can also modify the HDR value, the higher it is the brighter the doodad will be. You can obtain pretty cool effects by tweaking the HDR value, I remember turning space station doodads to gold, by setting the color to yellow/orange and modifying the HDR to 3 or something... You can turn it to copper by using brown color (low saturation) + higher HDR as well. That's pretty useful when you know how to make a good use of it.
Brood, is that last upload your finished build? Your post ends in "working on it", but I'm unsure whether you actually finished working on it or are still busy.
I think he's just working on Track 7 repeatedly to improve it, he doesn't seem to have added any track.
@Moz: I think we can assume Brood is not going to work on his part in the next hour, right? So I made a third contribution (last one, I promise) and edited ALL points names to fit Brood's "nomenclature" from the previous page. There shouldn't be a problem with names anymore now...
How many spots are left? and Zeal if you want to make more go ahead, really :) It gives a lot of variety to the game and a bit more re playability, knowing you can play a different track each time ;)
Only 3 spots left since my last upload.
I don't think I'll make more though, I'm pretty sure there are still other members who want to have a few spots of their own. I'd rather improve the parts I've made, and right now the only improvement I can think of is to completely remove dirt in the last part I made (because it's ugly).
Since it's time for a new WTE, I'm going to be closing this one down. Thanks for your participation though, all of you - I reckon you'll see your terrains back soon™ when Nevj turns them into a full blown map. Going to upload the new WTE in a minute or five.
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anyone test out my teleport map?
@capnflummox: Go
Yeah pretty simple. That would be great if it was using any kind of teleportation effect.
Working on projects:
yeah i could only get the effect to work on where the unit was ported to in the limited time i had.
Working on it! And I'm done!
Double-click on the doodad to edit (or press Enter with multiple doodads selected) > tick the "use custom color" box > set a color by clicking the gray box
You can also modify the HDR value, the higher it is the brighter the doodad will be. You can obtain pretty cool effects by tweaking the HDR value, I remember turning space station doodads to gold, by setting the color to yellow/orange and modifying the HDR to 3 or something... You can turn it to copper by using brown color (low saturation) + higher HDR as well. That's pretty useful when you know how to make a good use of it.
@joecab: Go
You have made some spell mistakes. -> Teack 20 -> two times: Track 20-Start 1
The Track 25 also need some modification. It was right in older version, but it looks like the cliff have moved.
Also, Exaken, what track have you add?
SO WORKING
Working on projects:
Brood, is that last upload your finished build? Your post ends in "working on it", but I'm unsure whether you actually finished working on it or are still busy.
I think he's just working on Track 7 repeatedly to improve it, he doesn't seem to have added any track.
@Moz: I think we can assume Brood is not going to work on his part in the next hour, right? So I made a third contribution (last one, I promise) and edited ALL points names to fit Brood's "nomenclature" from the previous page. There shouldn't be a problem with names anymore now...
And I'm done!
How many spots are left? and Zeal if you want to make more go ahead, really :) It gives a lot of variety to the game and a bit more re playability, knowing you can play a different track each time ;)
Only 3 spots left since my last upload. I don't think I'll make more though, I'm pretty sure there are still other members who want to have a few spots of their own. I'd rather improve the parts I've made, and right now the only improvement I can think of is to completely remove dirt in the last part I made (because it's ugly).
I think we will leave these last 3 spots and leave it there as a new WTE is up tomorrow, Can we get these last 3 done?
Since it's time for a new WTE, I'm going to be closing this one down. Thanks for your participation though, all of you - I reckon you'll see your terrains back soon™ when Nevj turns them into a full blown map. Going to upload the new WTE in a minute or five.