As the title states, I have a map which is size 256x256 and I want to make the whole map have water. I know that in the terrain editor I can select water and change one tile at a time to have water then lower the terrain to show the water but this would take a long time. There is 65536 tiles :) Is there a quicker method?
Water is applied to a relatively large area at once, it shouldn't take THAT long to cover the entire map in it, and you can just raise water height so that you don't have to lower terrain height (Terrain height needs to be done with the brush, water height is merely a slider in the water options)
I don't know whether water can be copy paste, it probably can, so you could try covering a quarter of the map with water and then just copy pasting it over the other quarters to save time.
As the title states, I have a map which is size 256x256 and I want to make the whole map have water. I know that in the terrain editor I can select water and change one tile at a time to have water then lower the terrain to show the water but this would take a long time. There is 65536 tiles :) Is there a quicker method?
Watery-lighting.
Water is applied to a relatively large area at once, it shouldn't take THAT long to cover the entire map in it, and you can just raise water height so that you don't have to lower terrain height (Terrain height needs to be done with the brush, water height is merely a slider in the water options)
I don't know whether water can be copy paste, it probably can, so you could try covering a quarter of the map with water and then just copy pasting it over the other quarters to save time.
1. Cover an area in water
2. Copy/Paste until filled
3. Raise/lower water height
I think he wants the water to only be on the low ground, like in some maps. But if not, yeah, what everyone else said.