Something really strange is going on here. When I want to place a Unit via Trigger-Editor it will not appear till I cross the flag "Ignore Placement".
Then when I walk along with my Marine he walks into places where ne normally shouldn't be able to walk, for example cliffs or buildings. When he runs into these areas he isnt able to get out anymore.
I think I crashed something with the Terrain/Pathing.
I tried to fix the Trigger Problem with putting green Pathing everywhere but then he was able to walk upon cliffs and down. So I removed this Pathing.
Can anyone tell me how I can fix this bug? Or at least how I caused it.
You shouldn't use "Ignore Placement". It is supposed to spawn without it, if it is on a point where it can walk. It has to have available pathing. where it spawns. It might be a bug, though.
Ye it would be better If I could avoid "Ignore Placement" but theres no place where I can let the Units spawn. It is blocked everywhere :/
Is there maybe a possibility to reset the whole Terrain?
You could run the "Repair.exe" tool in your 'StarCraft II\Support\' directory if you feel that the editor is bugged or works strange.
But I think your problem lies with the specific unit. Look at the unit within the 'units' tab in the data editor and see if he has a pathing or mover added.
@Mozared : There are wide areasy of flat ground where Units should be able to spawn. But it seems that the whole Terrain is blocked.
And as I said in the first post its only possible to spawn unit there when the "Ignore Placement" is checked. (excepted Air units)
@TheHolyArk : Its not the editor, other maps are working fine. And i tested several units, standart units. Every Ground unit dont spawn.
@Ahli634 : No thats not the problem The cliff levels are Okay
Got it... There were dynamic pathfinding blockers on the corners and i removed the walls around them, so they filled the whole terrain with them..
Something really strange is going on here. When I want to place a Unit via Trigger-Editor it will not appear till I cross the flag "Ignore Placement". Then when I walk along with my Marine he walks into places where ne normally shouldn't be able to walk, for example cliffs or buildings. When he runs into these areas he isnt able to get out anymore.
I think I crashed something with the Terrain/Pathing.
I tried to fix the Trigger Problem with putting green Pathing everywhere but then he was able to walk upon cliffs and down. So I removed this Pathing. Can anyone tell me how I can fix this bug? Or at least how I caused it.
Thanks in advance
You shouldn't use "Ignore Placement". It is supposed to spawn without it, if it is on a point where it can walk. It has to have available pathing. where it spawns. It might be a bug, though.
Ye it would be better If I could avoid "Ignore Placement" but theres no place where I can let the Units spawn. It is blocked everywhere :/ Is there maybe a possibility to reset the whole Terrain?
You could run the "Repair.exe" tool in your 'StarCraft II\Support\' directory if you feel that the editor is bugged or works strange.
But I think your problem lies with the specific unit. Look at the unit within the 'units' tab in the data editor and see if he has a pathing or mover added.
+Ark+
I'm not sure what you mean by 'there's no place where I can let the units spawn' and 'is there a possibility to reset the whole terrain'?
You're the mapmaker, aren't you? You're in charge of the terrain. You create space where you need it.
I would guess that he is using the lowest cliff level everywhere which disallows unit placement.
Try to raise the cliff level and place units there.
First thanks for every post!
@Mozared : There are wide areasy of flat ground where Units should be able to spawn. But it seems that the whole Terrain is blocked. And as I said in the first post its only possible to spawn unit there when the "Ignore Placement" is checked. (excepted Air units)
@TheHolyArk : Its not the editor, other maps are working fine. And i tested several units, standart units. Every Ground unit dont spawn.
@Ahli634 : No thats not the problem The cliff levels are Okay
Got it... There were dynamic pathfinding blockers on the corners and i removed the walls around them, so they filled the whole terrain with them..
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