I have posted this question before, still did not help. It is a very urgent problem. Whenever you construct a Terran/Zerg structure, the height will be messed up, do you know how to fix this?
have you tried starting a new map and add some basic terrain and testing if units do same thing...but i think its to do with your data in editor i can;t be to sure but didnt someone say had to do with terrain transformer that is applied to all buildings.
When you build buildings, it auto-flattens nearby terrain. I see its doing it incorrectly here. Maybe try turning off that auto-correction flag? I belive its in either the build ability or the building itself. Or maybe the actor. :D lol it might just be an actor event...
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Alright, I fiddled with this for a few minutes and came up with the solution.
The key lies in the Footprint and the Radius of the Unit.
Attached is a picture showing it working, and another showing the Data Fields you need to put to get it to work.
Just note, by removing the footprint it allows units to walk through the building (up to the radius). If you increase the radius then the Terrain-forming will increase to the radius as well. 2.5 is the default for command center, if you decrease it then the Terrain-forming also decreases, but the Footprint also has to be removed or else you will see no affect.
Possible work arounds would be using doodad pathing blockers around the building or triggers so when a unit comes close to buildings it will prevent them from moving into it (move instantly offset -1.0).
If you are allowing units to build buildings and such then triggers would be your best bet. I would use triggers either way but that's my preference.
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Steps:
- Go inside the Data Editor - Go to Data Type: Units - Find the structure you want to edit (Example: Command Center) - Set the Unit's Movement - Pathing Footprint to: None - Set the Unit's Movement - Radius to: 0
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ATTACHMENTS
buildingterrain.jpg
buildingdata.jpg
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I have posted this question before, still did not help. It is a very urgent problem. Whenever you construct a Terran/Zerg structure, the height will be messed up, do you know how to fix this?
http://tinypic.com/view.php?pic=9isjd5&s=7
have you tried starting a new map and add some basic terrain and testing if units do same thing...but i think its to do with your data in editor i can;t be to sure but didnt someone say had to do with terrain transformer that is applied to all buildings.
@zeropoints: Go
Basically anything with Height will be affected to this hideous bug.
When you build buildings, it auto-flattens nearby terrain. I see its doing it incorrectly here. Maybe try turning off that auto-correction flag? I belive its in either the build ability or the building itself. Or maybe the actor. :D lol it might just be an actor event...
@zeldarules28: Go
I have tried Data > Unit > Flags > "Ignore Terrain Height" but it doesn't work. Only hides the structure. Unless there is another function.
Alright, I fiddled with this for a few minutes and came up with the solution.
The key lies in the Footprint and the Radius of the Unit.
Attached is a picture showing it working, and another showing the Data Fields you need to put to get it to work.
Just note, by removing the footprint it allows units to walk through the building (up to the radius). If you increase the radius then the Terrain-forming will increase to the radius as well. 2.5 is the default for command center, if you decrease it then the Terrain-forming also decreases, but the Footprint also has to be removed or else you will see no affect.
Possible work arounds would be using doodad pathing blockers around the building or triggers so when a unit comes close to buildings it will prevent them from moving into it (move instantly offset -1.0).
If you are allowing units to build buildings and such then triggers would be your best bet. I would use triggers either way but that's my preference.
_______
Steps:
- Go inside the Data Editor
- Go to Data Type: Units
- Find the structure you want to edit (Example: Command Center)
- Set the Unit's Movement - Pathing Footprint to: None
- Set the Unit's Movement - Radius to: 0
_______