Keep in mind these are rendered from the editor with medium settings. Lighting has only been started, and decorating walls and roadsides has just begun. The area that is showcased is about 7 standard game screens, with about 1200 doodads. Next on the agenda is to make the "strip" part look more flashy, currently it only looks cheezy in my opinion. Let me know what you guys think.
I started doing that in places i didnt show because i didn't have enough time to get it to look crisp enough. I also noticed that putting "Rooftop entrances" helps to fill in gaps in the dead buildings if strategically placed. Good idea.
When it's closer to completion could you take screenshots for me on ultra settings? If your pc runs it well that is...
Yeah, it sure does look uninhabited doesn't it? I don't intend for it to look so sparse in the final version but it should definitely look rundown. So I guess that's 1/2 of my overall vision achieved. Now to add the finishing touches to the doodads, then add citizens, guards, animals, that move around, participate in interaction, and real time randomized events to give the city a feeling of being alive again.
Still on the doodads though, how can I improve the realism?
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Pictures attached.
Keep in mind these are rendered from the editor with medium settings. Lighting has only been started, and decorating walls and roadsides has just begun. The area that is showcased is about 7 standard game screens, with about 1200 doodads. Next on the agenda is to make the "strip" part look more flashy, currently it only looks cheezy in my opinion. Let me know what you guys think.
@happy04: Go
looks great mate, another technique im using myself is rescaling windows to fit into the openings in the rubble pieces to give them some life back.
Very nice city :) I like it
Sick! How do you get the boards over the windows? It a doodad? In fact, are most of these doodads? Like the broken building in the last pic?
@replaywarrior: Go
I started doing that in places i didnt show because i didn't have enough time to get it to look crisp enough. I also noticed that putting "Rooftop entrances" helps to fill in gaps in the dead buildings if strategically placed. Good idea.
When it's closer to completion could you take screenshots for me on ultra settings? If your pc runs it well that is...
@Twobit2354: Go
Everything aside for the roads are doodads. About 1300 in the screen shots shown.
@happy04: Go
id be happy to do that for you mate.
Looks like Vegas after an atomic bomb and who hasn't been inhabited for 100 years xD
@vjeux: Go
Yeah, it sure does look uninhabited doesn't it? I don't intend for it to look so sparse in the final version but it should definitely look rundown. So I guess that's 1/2 of my overall vision achieved. Now to add the finishing touches to the doodads, then add citizens, guards, animals, that move around, participate in interaction, and real time randomized events to give the city a feeling of being alive again.
Still on the doodads though, how can I improve the realism?