Halfway through putting a map together I decided to play around a bit with textures. I went through the FAQs and figured out how to replace textures in the set, which was quite convenient.
I went ahead and replaced three of the textures in the Bel'Shir set with Meinhoff Sand Dunes, Meinhoff White Sand, and Xil Dirt Rocky. So far the only one I'm really interested in using is the Meinhoff White Sand.
However, something strange happened to my map when I was adding/removing textures. Somehow in the process I made it impossible to use the Add Texture function. It just doesn't work at all. The replace function doesn't replace an area like it used to, it now fills the entire map. The "Remove" function works... sort of. I can remove White Sand, and it gets replaced with Sand Dunes. But if I remove Sand Dunes, it gets replaced by White Sand... so I can only really use these two textures now.
Does anyone know what happened? I've tried searching for this problem but only one relevant problem came up, and the poster "solved" it by creating a new map. I don't really want to start over from the beginning.
Halfway through putting a map together I decided to play around a bit with textures. I went through the FAQs and figured out how to replace textures in the set, which was quite convenient.
I went ahead and replaced three of the textures in the Bel'Shir set with Meinhoff Sand Dunes, Meinhoff White Sand, and Xil Dirt Rocky. So far the only one I'm really interested in using is the Meinhoff White Sand.
However, something strange happened to my map when I was adding/removing textures. Somehow in the process I made it impossible to use the Add Texture function. It just doesn't work at all. The replace function doesn't replace an area like it used to, it now fills the entire map. The "Remove" function works... sort of. I can remove White Sand, and it gets replaced with Sand Dunes. But if I remove Sand Dunes, it gets replaced by White Sand... so I can only really use these two textures now.
Does anyone know what happened? I've tried searching for this problem but only one relevant problem came up, and the poster "solved" it by creating a new map. I don't really want to start over from the beginning.
Try maybe going to map -> map textures and swap the old ones for the new ones.
Huh. I think that fixed it... thanks!
Out of curiosity what exactly happened? o.O
What Tolkfan talks about here. The editor still has the old 8 texture on the map and the limit is 8 so they have to be converted
(Lmfao i accedently posted a WTE in that thread... i mean, i dont even?)