Suppose such threads have been already created many times, but the forum's search engine is awful and i can't find any, sorry.
The problem is that i need to make a bridge between two cliffs which means the bridge's height must be same to cliffs' height, but it lies on the ground between the cliffs instead. How do u fix it?
i believe its something with the HIDE terrain cell. I.E. you make the bridge out of the terrain itself, then hid the terrain that crosses the gap, and place the bridge on it.
Should be a doodad with a footprint look at the current exsisting bridges... unless thats what your using in which case you may need to select the unit and hit enter/double click it and edit it's height and possibly select ignore placement requirements.
Tried PgUp, PgDn? Should change the height, but not having a field for it is strange. Also even if several bridges look alike their footprints are diffrent, so make sure to try out which ones have correct footprints, can't remeber on the top of my head.
Or just make a bog standard normal bridge with a custom footprint and play with the altitude since the footprints only work in 2d or use a SOp (Local Offset)
Do no forget to use the pathing editor to make the cliff edges pathable.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So you decided to use a unit for a bridge, I remember making this work. You'll have to edit the UI - Height (or just Height) property on the unit in the Data Editor, or apply the height at game start via trigger.
Suppose such threads have been already created many times, but the forum's search engine is awful and i can't find any, sorry.
The problem is that i need to make a bridge between two cliffs which means the bridge's height must be same to cliffs' height, but it lies on the ground between the cliffs instead. How do u fix it?
@FunBotan: Go
i believe its something with the HIDE terrain cell. I.E. you make the bridge out of the terrain itself, then hid the terrain that crosses the gap, and place the bridge on it.
@FunBotan: Go
Should be a doodad with a footprint look at the current exsisting bridges... unless thats what your using in which case you may need to select the unit and hit enter/double click it and edit it's height and possibly select ignore placement requirements.
@ezbeats:
Doesn't look like a solution, the bridge is too dynamic to do such things with it.
@JacktheArcher:
The problem is that i don't have a field in which i can edit height... That's why i asked this...
As i noticed, unit's height depends on where its center is. A bridge's center is obviously between the hills. Maybe i can somehow move it?
@FunBotan: Go
Tried PgUp, PgDn? Should change the height, but not having a field for it is strange. Also even if several bridges look alike their footprints are diffrent, so make sure to try out which ones have correct footprints, can't remeber on the top of my head.
1) Make custom pathable footprint
2) Make doodad with footprint
3) make visuals and offset them as wanted
Or just make a bog standard normal bridge with a custom footprint and play with the altitude since the footprints only work in 2d or use a SOp (Local Offset)
Do no forget to use the pathing editor to make the cliff edges pathable.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
U guys misunderstood me again. I know how to create a bridge and make it pathable, i only need to know hov to move it up!
So you decided to use a unit for a bridge, I remember making this work. You'll have to edit the UI - Height (or just Height) property on the unit in the Data Editor, or apply the height at game start via trigger.
@FunBotan: Go
You misread me: If you have a doodad, double click, alter 'Height' or use PageUp or PageDown as shortcuts. If you have a unit, you're screwed.
Or as I already stated just use a SOp (Local Offset) SOp on the thing.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ok, i solved it myself.
There's a data param: Unit > UI > height. It's enough in my case, but globally, not a solution.