Hi I was hoping someone could give me a quick answer to this: I want to have a published map that selects randomly from a list of Blizzard-approved maps. Ideally I'd like to have 4 each of 1v1, 2v2, 3v3, and 4v4 maps to accommodate different team sizes in-game. Is this possible given the map size limits? What is the largest number of maps I can hope to include in my modded map?
My idea was to combine all the maps into one "big" map and dynamically place the starting points based on which map was supposed to be used. I'd have to restrict camera movement and HUD map to simulate only one map...I take it from your response this is basically not possible and so I'm stuck with only a single map? Thanks for your input!
EDIT: to make this clearer: imagine a huge map and inside that map are "islands" that are really copies of Blizzard maps we all play on battlenet. Camera/HUD/etc would be forced to interact only with the selected "island" during a given battle. Is this doable?
I tried to do this and there isn't a work around. :( Maximum size is 256x256. In my custom map, Hero Attack, players can choose from 4 128x128 maps at the beginning of the game and I would like to add more but I cannot. Also there are no triggers to generate terrain so that work around doesn't work.
Anyway, another major limitation is that you are limited to 8 textures and there is no way to increase this number or change the texture set in game. So even if you could increase the size you would still have problems with textures.
Another problem is doodads. If you place too many doodads on your map it will crash while loading.
So yeah, your idea as awesome as it is has way too many artificial limitations that blizzard created for your map to be successful. My advice is to complain to blizzard and tell them to fix these issues.
I tried to do this and there isn't a work around. :( Maximum size is 256x256. In my custom map, Hero Attack, players can choose from 4 128x128 maps at the beginning of the game and I would like to add more but I cannot. Also there are no triggers to generate terrain so that work around doesn't work.
Anyway, another major limitation is that you are limited to 8 textures and there is no way to increase this number or change the texture set in game. So even if you could increase the size you would still have problems with textures.
Another problem is doodads. If you place too many doodads on your map it will crash while loading.
So yeah, your idea as awesome as it is has way too many artificial limitations that blizzard created for your map to be successful. My advice is to complain to blizzard and tell them to fix these issues.
LIMITED DOODADS??? Oh my God, not really.. you must be joking >.> What is the limit?
Is Blizzard really unable to learn from warcraft 3, the jass new gen pack and the weu allowed unlimited doodads and it was fine, what are they thinking? how shall we mod woth such bullshit, same with the 2 minutes rule when you try to upload a map/mod, what the fuck -.-
Also there are no triggers to generate terrain so that work around doesn't work.
There is a type of actor called a Terrain Deformer, which can modify the height of a patch of terrain. Those and doodads can be created with the Create Actor trigger. So you can modify terrain to a fair extent via triggers. Water can also be changed via triggers, of course, along with thunder/lightning/fog/clouds/wind (again through Create Actor).
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Hi I was hoping someone could give me a quick answer to this: I want to have a published map that selects randomly from a list of Blizzard-approved maps. Ideally I'd like to have 4 each of 1v1, 2v2, 3v3, and 4v4 maps to accommodate different team sizes in-game. Is this possible given the map size limits? What is the largest number of maps I can hope to include in my modded map?
unless you find a way for mapchanging in Battle.net, no I don't think so.
My idea was to combine all the maps into one "big" map and dynamically place the starting points based on which map was supposed to be used. I'd have to restrict camera movement and HUD map to simulate only one map...I take it from your response this is basically not possible and so I'm stuck with only a single map? Thanks for your input!
EDIT: to make this clearer: imagine a huge map and inside that map are "islands" that are really copies of Blizzard maps we all play on battlenet. Camera/HUD/etc would be forced to interact only with the selected "island" during a given battle. Is this doable?
I tried to do this and there isn't a work around. :( Maximum size is 256x256. In my custom map, Hero Attack, players can choose from 4 128x128 maps at the beginning of the game and I would like to add more but I cannot. Also there are no triggers to generate terrain so that work around doesn't work.
Anyway, another major limitation is that you are limited to 8 textures and there is no way to increase this number or change the texture set in game. So even if you could increase the size you would still have problems with textures.
Another problem is doodads. If you place too many doodads on your map it will crash while loading.
So yeah, your idea as awesome as it is has way too many artificial limitations that blizzard created for your map to be successful. My advice is to complain to blizzard and tell them to fix these issues.
Bummer...thanks much for the info. I guess I will have to focus on one map and if that is successful then create a series of maps in the same flavor.
What is the best way to complain to Bliz about this?
LIMITED DOODADS??? Oh my God, not really.. you must be joking >.> What is the limit?
Is Blizzard really unable to learn from warcraft 3, the jass new gen pack and the weu allowed unlimited doodads and it was fine, what are they thinking? how shall we mod woth such bullshit, same with the 2 minutes rule when you try to upload a map/mod, what the fuck -.-
there might be a way... check out "impossible scenario".
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Okay, so, that guy necroed, but I've come into so many old posts looking for answers that I really want to say this.
There is a type of actor called a Terrain Deformer, which can modify the height of a patch of terrain. Those and doodads can be created with the Create Actor trigger. So you can modify terrain to a fair extent via triggers. Water can also be changed via triggers, of course, along with thunder/lightning/fog/clouds/wind (again through Create Actor).