I was editing some of the clifs using the "same level cliff" tool just to extend the cliff outward a bit. But I got to some problems.
One is between the man made cliffs and natural cliffs the editor adds a visible gap as if there is no rock there.
And the other problem is the new ground(edge) I attached to the existing is far more lower in height than the existing and looks bad.
One possible solution would be make man made cliff bellow the bridges. Easy fix. But probably there is a way how to fix it even when mixed both, man made and natural cliffs.
I could use the Height tool but that seems time consuming task and probably it will look uglier than it is now.
Is there easier way how to make the edge and the main land even in height?
The cliff gaps are filled with the doodads called "[...] cliff gap filler".
I don't get the second issue... the cliff type shouldn´t have any influence over the terrain height. If the ground is at the same cliff level and the ground height wasn´t altered, both sides should be leveled.
I was editing some of the clifs using the "same level cliff" tool just to extend the cliff outward a bit. But I got to some problems.
One is between the man made cliffs and natural cliffs the editor adds a visible gap as if there is no rock there.
And the other problem is the new ground(edge) I attached to the existing is far more lower in height than the existing and looks bad.
One possible solution would be make man made cliff bellow the bridges. Easy fix. But probably there is a way how to fix it even when mixed both, man made and natural cliffs.
I could use the Height tool but that seems time consuming task and probably it will look uglier than it is now. Is there easier way how to make the edge and the main land even in height?
The cliff gaps are filled with the doodads called "[...] cliff gap filler".
I don't get the second issue... the cliff type shouldn´t have any influence over the terrain height. If the ground is at the same cliff level and the ground height wasn´t altered, both sides should be leveled.
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