For some reason by Char Water and some of my Doodads like Dust Storm when placed in the map dont show their full visuals. Dust Storm and most other doodads only flash their visual randomly and Char Water does the same thing but then shows a low quality visual of the Lava
Any ideas on to why this is happening?
Ok, first things first: check your lava settings. Play with the height - does this fix anything? I've got the feeling your lava is set at exactly the same height as your ground texture, causing it to spazz out in terms of looks. If that doesn't help, take a look at the other options in the settings menu. What did you change there? Anything at all? Try putting your options back to normal one by one and see if that fixes your problem. This doesn't work, do the same for your lava type in the data editor.
Hey all.
For some reason by Char Water and some of my Doodads like Dust Storm when placed in the map dont show their full visuals. Dust Storm and most other doodads only flash their visual randomly and Char Water does the same thing but then shows a low quality visual of the Lava Any ideas on to why this is happening?
I'm not entirely sure what your problem is. Could you restate it, or maybe give us an example screenshot?
Either way, have you tried pressing V to enter/exit game view?
@Mozared: Go
this is how my Char Lava looks in Editor and in Game...
Did you accidentally set your graphics to the lowest setting?
@Mozared: Go
nope i just made a new map put in lava and it looks normal.
@Mozared: Go
Heres the visual flash.
Ok, first things first: check your lava settings. Play with the height - does this fix anything? I've got the feeling your lava is set at exactly the same height as your ground texture, causing it to spazz out in terms of looks. If that doesn't help, take a look at the other options in the settings menu. What did you change there? Anything at all? Try putting your options back to normal one by one and see if that fixes your problem. This doesn't work, do the same for your lava type in the data editor.
@Projekton: Go
Yuck, bad lighting. Lower the brightness so you don't get that grey-effect on bright things.
@Mozared: Go
Lava is too low, needs to be raised a little. Done this before.
Edit: Replied to wrong post, can't be bothered to fix it