Not sure what i need to fix but im making a TD map, currently i have triggers set to move the spawned units from 1 point to another... that works fine.. the problem im having is, they WONT spawn, or WONT move unless the ground from every point to every point is set with painted "ground" pathing... this is a problem because there are points in between that i DONT want players building on.. so if i change those points to "no building" the mobs just get stuck and stop... anyway around this? i dont want to leave the WHOLE area open for building thats just non sense :(
I know the map works when you create it to a "melee" map.. but right now its based on "campaign" only because theres units in the campaign i want, like kerrigan.. /sigh anyone have any ideas?
You can create a map based on a melee map with campaign dependencies. That way you get a map that works like a melee map but you still have access to the campaign units, triggers, etc.
As far as your problem, without looking at your map, the only thing I can think of is that you are using cliff level 0 for some reason. Cliff 0 has a "no pathing" on it by default.
Not sure what i need to fix but im making a TD map, currently i have triggers set to move the spawned units from 1 point to another... that works fine.. the problem im having is, they WONT spawn, or WONT move unless the ground from every point to every point is set with painted "ground" pathing... this is a problem because there are points in between that i DONT want players building on.. so if i change those points to "no building" the mobs just get stuck and stop... anyway around this? i dont want to leave the WHOLE area open for building thats just non sense :(
I know the map works when you create it to a "melee" map.. but right now its based on "campaign" only because theres units in the campaign i want, like kerrigan.. /sigh anyone have any ideas?
@Delvianna: Go
You can create a map based on a melee map with campaign dependencies. That way you get a map that works like a melee map but you still have access to the campaign units, triggers, etc.
As far as your problem, without looking at your map, the only thing I can think of is that you are using cliff level 0 for some reason. Cliff 0 has a "no pathing" on it by default.
@Abion47: Go
Oh ok awesome!! thanks ill do it over and see if its fixed :)