I have a problem that is more asthetics then mechanic.
Lets say I have 2 buildings that give an aura to damage buff. They are upgradable by up to 5 ranks. If a unit is in range of 2 of the towers of different ranks. lets say rank 1 and rank 2, the higher rank aura is the one that is applied with no stacking (it's what I want).
However, there is another flickering icon of the lower rank buff underneath the active buff on the unit within range of the 2 buildings that provide the buff.
This flickering buff is not active on the unit. I just want to make this unused flickering buff icon not appear at all if another more powerful aura is being used within range of the less powerful aura.
I have a problem that is more asthetics then mechanic.
Lets say I have 2 buildings that give an aura to damage buff. They are upgradable by up to 5 ranks. If a unit is in range of 2 of the towers of different ranks. lets say rank 1 and rank 2, the higher rank aura is the one that is applied with no stacking (it's what I want).
However, there is another flickering icon of the lower rank buff underneath the active buff on the unit within range of the 2 buildings that provide the buff.
This flickering buff is not active on the unit. I just want to make this unused flickering buff icon not appear at all if another more powerful aura is being used within range of the less powerful aura.
@Covet78: Go
Set a requirement/validator on the buff that it can only be applied if there are no higher level versino of the buff active on the unit?