My map has the UI disabled, but the timer window only shows up when the UI is not disabled. I tried disabling only specific parts of the UI, and found that while the menu bar could be deleted, the bottom part of the screen could not. I know I can create my own Modal dialog which is what I did for an exit button but is there no easier way? Anyone know any trix? >_<
edit:
generic copypasta code
Timer - Start Timer 2 as a One Shot timer that will expire in 30.0 Game Time seconds
Timer - Create a timer window for Timer 2, with the title "Next Wave", using Remaining time (initially Visible)
My map has the UI disabled, but the timer window only shows up when the UI is not disabled. I tried disabling only specific parts of the UI, and found that while the menu bar could be deleted, the bottom part of the screen could not. I know I can create my own Modal dialog which is what I did for an exit button but is there no easier way? Anyone know any trix? >_<
edit:
generic copypasta code Timer - Start Timer 2 as a One Shot timer that will expire in 30.0 Game Time seconds Timer - Create a timer window for Timer 2, with the title "Next Wave", using Remaining time (initially Visible)
what is interesting is that code like:
UI - Display "ROUND 3: There are TWO cover areas...." for (All players) to Subtitle area
works when the UI is disabled but the above does not, I guess its because it makes a generic upper left box frame that I don't even need to locate.
fighting against the same problem here :S
this means I'm not just stupid, yay! >_< I'm going to play around with it again I'll tell you if I figure it out
there's probably a way to do this by changing the UI under Data instead of hiding the UI
failbump
failbump2