Ok so in my map I added an attack to the High Templar. I added an animation to the attack and it works pretty well but now when the High Templar is done attacking he doesn't resume his typical walk or standing animations he just stays still. I've been messing with this for like an hour or more now and it's driving me nuts!!! Could someone please point me in the right direction? A solution to this very obnoxious (and probably simple) problem would be very much appreciated! Thanks.
Ok well I posted the screen shot of what I have right now... This is one of many things I have tried.
When you play an attack/spell animation you need to stop it at some point x.x
Animation Bracket Start -> Animation Bracket Stop OR Animation Clear
Animation Play -> Animation Clear
You could make a new timer event for the animation play (backswing point animation time) or wait for animation duration to finish however these should be alternatives.
I'm not sure what you have there is attack animation or a spell since you are using effect (not the best choice to use effect event either case)
I'm guessing attacking since high templar already has spell animation
Event
Attack Animation Event is "Weapon Start - - AttackStart"
Action
Animation Bracket Start Name: Attack (you can name it anything)
It will start playing attack animation when it starts attacking, and stop when you stop attacking.
EDIT:
You want to kill the actor (the whole high templar visual) when animation called "High Templar 2" is done?
O.O You sure you want to do that? Also you did not name your attack animation, how are you going to stop the right one?
Ok thanks for the info, but no although what I have at the moment does not work... it doesn't kill the whole templar visual. What I was trying to do was just destroy that animation so that the normal animations would resume. I really don't know much about animations so I'm still learning. I'll try what you said and see if I can get it right.
Ok thanks for the info, but no although what I have at the moment does not work... it doesn't kill the whole templar visual. What I was trying to do was just destroy that animation so that the normal animations would resume. I really don't know much about animations so I'm still learning. I'll try what you said and see if I can get it right.
P.S. yes it is an attack animation not a spell
Actually Destroy kills the templar visual as in including the model. It doesn't kill it because there is no animation called "High Templar 2" playing, ever~
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Ok so in my map I added an attack to the High Templar. I added an animation to the attack and it works pretty well but now when the High Templar is done attacking he doesn't resume his typical walk or standing animations he just stays still. I've been messing with this for like an hour or more now and it's driving me nuts!!! Could someone please point me in the right direction? A solution to this very obnoxious (and probably simple) problem would be very much appreciated! Thanks.
Ok well I posted the screen shot of what I have right now... This is one of many things I have tried.
Why don't you post your actor events (or a screenshot of them) so people actually have the context to answer your question?
If we don't know what we've done we can't really tell you how to fix it.
When you play an attack/spell animation you need to stop it at some point x.x
Animation Bracket Start -> Animation Bracket Stop OR Animation Clear
Animation Play -> Animation Clear
You could make a new timer event for the animation play (backswing point animation time) or wait for animation duration to finish however these should be alternatives.
I'm not sure what you have there is attack animation or a spell since you are using effect (not the best choice to use effect event either case)
I'm guessing attacking since high templar already has spell animation
Event
Attack Animation Event is "Weapon Start - - AttackStart"
Action
Animation Bracket Start Name: Attack (you can name it anything)
Event
Closing attack attack event is "Weapon Stop - - AttackStop"
Action
Animation Bracket Stop Name: Attack
It will start playing attack animation when it starts attacking, and stop when you stop attacking.
EDIT:
You want to kill the actor (the whole high templar visual) when animation called "High Templar 2" is done?
O.O You sure you want to do that? Also you did not name your attack animation, how are you going to stop the right one?
@zifoon: Go
Ok thanks for the info, but no although what I have at the moment does not work... it doesn't kill the whole templar visual. What I was trying to do was just destroy that animation so that the normal animations would resume. I really don't know much about animations so I'm still learning. I'll try what you said and see if I can get it right.
P.S. yes it is an attack animation not a spell
Actually Destroy kills the templar visual as in including the model. It doesn't kill it because there is no animation called "High Templar 2" playing, ever~