ive been looking into this for half a day now, its basically the last thing thats wrong with my map
i found a way to make a sound played everywhere (change the sound mode from 3d world relative to something else), but then you hear all of the stuff on the whole battlefield at once, thats just too much :(
isnt there a way to make sounds travel a longer distance?
i have a map where the camera is set at a distance of 50 from the playing field and now i cant hear units shooting
is there any way to increase the distance that sound effects travel?
thx
bump
is there really no way?
ive been looking into this for half a day now, its basically the last thing thats wrong with my map
i found a way to make a sound played everywhere (change the sound mode from 3d world relative to something else), but then you hear all of the stuff on the whole battlefield at once, thats just too much :(
isnt there a way to make sounds travel a longer distance?
http://forums.sc2mapster.com/development/map-development/4791-amplifying-sounds/#p5