Hello, new here would anyone happen to know how I could change the color of water to be red when a bool I created is true and returns to its default blue when the bool is false? whether it be how to do this in Galaxy, Andromeda, GUI, whatever, I would just like to find some way to make this happen. If anyone could help I would appreciate it.
You do this in the same way as making lava rise and fall. Basicly, go to the terrain editor. Click the water drop icon. Then click on whatever kind of water you are using in your map. An edit button will pop up, click it. Then this big complicated window will appear. On the left side you should see "default". Right click on that and hit "add water state". his creates "alternate setting 1" You will want to make this water state similar to the default one. Now change the alternate setting's color to red. (or whatever color you feel like making it). When you want the water to change colors, just use the trigger "set water state". Tell it to apply alternate setting 1 to whatever kind of water you were using. (Example: Apply alt setting 2 to Bel Shier water). Hope that helps!
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Like zelda said, you need to create a new state for your water type, then switch to that state using the WaterSetState() function.
Can't switch between water and lava.
Hello, new here would anyone happen to know how I could change the color of water to be red when a bool I created is true and returns to its default blue when the bool is false? whether it be how to do this in Galaxy, Andromeda, GUI, whatever, I would just like to find some way to make this happen. If anyone could help I would appreciate it.
You do this in the same way as making lava rise and fall. Basicly, go to the terrain editor. Click the water drop icon. Then click on whatever kind of water you are using in your map. An edit button will pop up, click it. Then this big complicated window will appear. On the left side you should see "default". Right click on that and hit "add water state". his creates "alternate setting 1" You will want to make this water state similar to the default one. Now change the alternate setting's color to red. (or whatever color you feel like making it). When you want the water to change colors, just use the trigger "set water state". Tell it to apply alternate setting 1 to whatever kind of water you were using. (Example: Apply alt setting 2 to Bel Shier water). Hope that helps!
Like zelda said, you need to create a new state for your water type, then switch to that state using the WaterSetState() function.
Can't switch between water and lava.
Example map.
^_^ Thanks for that.