Hey i want to create a dialog setting board, so i started out making the board, then i got a little problem, duo to blizzards not always correct english (Event Dialog - (Used dialog item) is used by Player Any Player with event type Checked) this also runs when boxes are unchecked.
my trigger so far.
Events
Dialog - (Used dialog item) is used by Player Any Player with event type Checked
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
Difficulty Items[1] == (Used dialog item)
Easy[(Triggering player)] == false
Then
Variable - Set Easy[(Triggering player)] = true
Variable - Set Normal[(Triggering player)] = false
Variable - Set Hard[(Triggering player)] = false
Variable - Set Insane[(Triggering player)] = false
Dialog - Set Difficulty Items[2] to Unchecked for (Player group((Triggering player)))
Dialog - Set Difficulty Items[3] to Unchecked for (Player group((Triggering player)))
Dialog - Set Difficulty Items[4] to Unchecked for (Player group((Triggering player)))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
Difficulty Items[2] == (Used dialog item)
Normal[(Triggering player)] == false
Then
Variable - Set Easy[(Triggering player)] = false
Variable - Set Normal[(Triggering player)] = true
Variable - Set Hard[(Triggering player)] = false
Variable - Set Insane[(Triggering player)] = false
Dialog - Set Difficulty Items[1] to Unchecked for (Player group((Triggering player)))
Dialog - Set Difficulty Items[3] to Unchecked for (Player group((Triggering player)))
Dialog - Set Difficulty Items[4] to Unchecked for (Player group((Triggering player)))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
Difficulty Items[3] == (Used dialog item)
Hard[(Triggering player)] == false
Then
Variable - Set Easy[(Triggering player)] = false
Variable - Set Normal[(Triggering player)] = false
Variable - Set Hard[(Triggering player)] = true
Variable - Set Insane[(Triggering player)] = false
Dialog - Set Difficulty Items[1] to Unchecked for (Player group((Triggering player)))
Dialog - Set Difficulty Items[2] to Unchecked for (Player group((Triggering player)))
Dialog - Set Difficulty Items[4] to Unchecked for (Player group((Triggering player)))
Else
General - If (Conditions) then do (Actions) else do (Actions)
If
Difficulty Items[4] == (Used dialog item)
Insane[(Triggering player)] == false
Then
Variable - Set Easy[(Triggering player)] = false
Variable - Set Normal[(Triggering player)] = false
Variable - Set Hard[(Triggering player)] = false
Variable - Set Insane[(Triggering player)] = true
Dialog - Set Difficulty Items[1] to Unchecked for (Player group((Triggering player)))
Dialog - Set Difficulty Items[2] to Unchecked for (Player group((Triggering player)))
Dialog - Set Difficulty Items[3] to Unchecked for (Player group((Triggering player)))
Else
Sorry i dont know anything about setting this up right, with tools provided on this site
first of all how did you format it?
second i have never really gotton checked to work right so instead use show/hide dialog item. Select Hide, and then the other dialog items.