i found a couple of posts about the monorail itself, its movement and facing angle.
However i have another issue to solve in this context.
As i did a 4v4 map (publishing later) i implemented a Monorail with a couple of stations just for the flair and lookalike.
I wanted to further extend the rail system to have it more across the Map. I have plenty of different terrain levels though and i dont get the single monorail tracks fit to each other as soon as i try to go up or down a cliff/ramp.
I tried to adjust the height and or the facing angle, but neither works out well (tracks are no more fitting into each other) (I could have the whole monorail at heigth 7 or 8 but thats not the intention and it would look ugly)
Can Someone advice how to have a single monorail track start at a specific angle/height (10°/lvl1) and end at a specific angle/height (10°/lvl3) so that it can surpass cliffs and such?
If this is generally not even possible if i change the model of a track or whatever any kind of workaround would also be very much appriciated.
Hi,
i found a couple of posts about the monorail itself, its movement and facing angle. However i have another issue to solve in this context.
As i did a 4v4 map (publishing later) i implemented a Monorail with a couple of stations just for the flair and lookalike. I wanted to further extend the rail system to have it more across the Map. I have plenty of different terrain levels though and i dont get the single monorail tracks fit to each other as soon as i try to go up or down a cliff/ramp. I tried to adjust the height and or the facing angle, but neither works out well (tracks are no more fitting into each other) (I could have the whole monorail at heigth 7 or 8 but thats not the intention and it would look ugly)
Can Someone advice how to have a single monorail track start at a specific angle/height (10°/lvl1) and end at a specific angle/height (10°/lvl3) so that it can surpass cliffs and such? If this is generally not even possible if i change the model of a track or whatever any kind of workaround would also be very much appriciated.
Thanks in advance & Cool Site here ! Thad
@Thaddontes: Go
so i guess my idea is a no go?! push :)