So in my work-in-progess rpg-shooter map I use modified supply depots as doors, and well it all works really work except for one thing.
Once a supply depot uses lower, everything seems to bug up. I've tried everything but absolutely nothing so far works.
My goals is to either make my shots not collide with the lowered door, or atleast make it so indestructable.
So heres what I've tried... First i tried the obivious, setting the lowered Door unit as flagged burried, then made the shot units search effect ignore burried units. This didn't work, it still shot down the door. THen I tried simpl making the lowered door invincible, like I did with the raised door, this didn't work either. THen I set the lowered doors life to 10000, still didn't work. Once lowered the door still dies from a few shots.
THen I thought, hey maybe it simply generates a new unit with preset stats. So i made a trigger than turn the door invurnerable after lowering. Still no succes, no change, it still dies from a few shots.... I'm sorry if i feel frustrated, but I really actually am... It's rather important that you're not walking arounds shootnig down lowered doors.... If anyone could think of some way to get around this problem I'd really like it
If you trigger the damage then even invincibility won't protect it from damage (even normal effects can still deal damage to invulnerable units if they aren't exlcuded in the search filters, I think).
You can try using a trigger to make it invulnerable, then excluding invulnerable units from your search (kind of a cross-over between your two solutions).
Also, it sounds like you created new units derived from the Supply Depot. Make sure that the Raised Door (?) doesn't turn into a Lowered Supply Depot, but really turns into the Lowered Door. That error might happen pretty quickly.
Hm yea, i actually clicked ( might sound simply but had to disable my control triggers) ANd yea, it's still a bloody supply depot. I searched everything in the ability and changed everything that said supply depot to door.. but no luck.. ANyway, ended up with a work around that means simply changing the actual supply depot to being burried, and Ofc tha worked -.-'.... This data editor really annoys me sometimes.. but gettin the hang of it
Another question though:
I created a transmission trigger (3 of em infact) seperated by wait times. At first they actually worked... BUt for some reason suddenly the text doesn't show... tried fixing it, but nothing seems to work... any input? :)
If you do it with cinematics mode in front of the transmissions: change the time it takes for cinematics mode to initialize to 0 or put a wait after the 'go to cinematics mode' that takes like 2 seconds.
So in my work-in-progess rpg-shooter map I use modified supply depots as doors, and well it all works really work except for one thing. Once a supply depot uses lower, everything seems to bug up. I've tried everything but absolutely nothing so far works. My goals is to either make my shots not collide with the lowered door, or atleast make it so indestructable. So heres what I've tried... First i tried the obivious, setting the lowered Door unit as flagged burried, then made the shot units search effect ignore burried units. This didn't work, it still shot down the door. THen I tried simpl making the lowered door invincible, like I did with the raised door, this didn't work either. THen I set the lowered doors life to 10000, still didn't work. Once lowered the door still dies from a few shots.
THen I thought, hey maybe it simply generates a new unit with preset stats. So i made a trigger than turn the door invurnerable after lowering. Still no succes, no change, it still dies from a few shots.... I'm sorry if i feel frustrated, but I really actually am... It's rather important that you're not walking arounds shootnig down lowered doors.... If anyone could think of some way to get around this problem I'd really like it
Hm yea, i actually clicked ( might sound simply but had to disable my control triggers) ANd yea, it's still a bloody supply depot. I searched everything in the ability and changed everything that said supply depot to door.. but no luck.. ANyway, ended up with a work around that means simply changing the actual supply depot to being burried, and Ofc tha worked -.-'.... This data editor really annoys me sometimes.. but gettin the hang of it
Another question though: I created a transmission trigger (3 of em infact) seperated by wait times. At first they actually worked... BUt for some reason suddenly the text doesn't show... tried fixing it, but nothing seems to work... any input? :)
If you do it with cinematics mode in front of the transmissions: change the time it takes for cinematics mode to initialize to 0 or put a wait after the 'go to cinematics mode' that takes like 2 seconds.