okay i made my hero and i need for the experience gain to work more like it did in WCIII where exp was also awarded to a hero for units owned by the same player as the hero (or ally) will grant exp to the hero when they get a kill...i have spent a long time messing with my "Hero Levels" behavior changing around the "Shared Fraction", "Experience Fraction", "Target Filters", "Shared Filters" what do i need to do? how can i set up this shared exp, i pretty much need most every unit on my map (Except other heros and a few units) to grant 60 Exp points to the hero. any suggestions would be appreciated.
Dont know if this will do exactly what you want, but there is a trigger effect called "set unit progress" which has the option of being used to set a units experience progress. you could use triggers to say "any time an enemy unit dies, give the hero +60 experience (use an arithmetic) and any time one of those special other units / bosses die make another trigger which gives however much additional experience you want to be awarded.
there is a field called - Shared Fraction, and Shared Radius. The Radius works for me for nearby units. But you probably need it to be 350 if you are using full size map to reach diagonals across the map. The fraction should be 1 if you want everything to get full xp.
Also on each unit on the unit tab has a stat Data - Kill Experience. Which is how much xp that unit gives on its death.
okay i made my hero and i need for the experience gain to work more like it did in WCIII where exp was also awarded to a hero for units owned by the same player as the hero (or ally) will grant exp to the hero when they get a kill...i have spent a long time messing with my "Hero Levels" behavior changing around the "Shared Fraction", "Experience Fraction", "Target Filters", "Shared Filters" what do i need to do? how can i set up this shared exp, i pretty much need most every unit on my map (Except other heros and a few units) to grant 60 Exp points to the hero. any suggestions would be appreciated.
/bump anyone? +rep anyone who can help me with this
@Antimatterthunder: Go
Dont know if this will do exactly what you want, but there is a trigger effect called "set unit progress" which has the option of being used to set a units experience progress. you could use triggers to say "any time an enemy unit dies, give the hero +60 experience (use an arithmetic) and any time one of those special other units / bosses die make another trigger which gives however much additional experience you want to be awarded.
Not sure this will work, but worth a shot?
@Antimatterthunder: Go In the Behavior - Veterancy
there is a field called - Shared Fraction, and Shared Radius. The Radius works for me for nearby units. But you probably need it to be 350 if you are using full size map to reach diagonals across the map. The fraction should be 1 if you want everything to get full xp.
Also on each unit on the unit tab has a stat Data - Kill Experience. Which is how much xp that unit gives on its death.