So. I'm having an issue which feels like it should be simple. It actually sort of feels like I should be able to find the answer in the Tutorials, but, alas, I haven't. And so I'm coming to the community to see if this simple question can be answered.
I want the player cameras for each player on my custom, non-melee map to start in specific locations. Currently it just wants to start in the southwest-most portion of the screen. So I decided to create a Trigger, the Event is Map Initialization and the Action is Apply Camera.
I'm using a Copy of Camera-x, where x is the number of the Camera, and so I'll need two Cameras and two triggers, one for each player. That much I have down.
I placed the first Camera down and set the trigger to look to it for Player 1, then tested the map, and, lo and behold, the Camera started right where I wanted it... ...almost. For some reason, the way the camera is facing is opposite of how I want it. So, what would appear to be north for me is actually south on the minimap, and vice versa. Basically, I just want to rotate the camera so that it faces the opposite way (which is actually the "normal" way).
Now, I found http://www.sc2mapster.com/api-docs/galaxy-editor/view/camera/ after some Google searching. So I think "great", let me do that. I click on the Camera, hold down alt, and use the scroll wheel, but all it does is zoom in and out of the map, like it normally does. Now, oddly, when I hold alt, a little icon does show up, with a north, east, south, and west arrow. Sort of looks like a move object. But I don't want to move the camera, I want to rotate it.
tl;dr - How do I rotate camera objects? Using alt+scroll wheel didn't work for me.
If you press enter while selecting your camera you can adjust all sorts of values including the camera rotation angle.
I noticed those values, but not the rotation angle. I'll take another look. I ended up moving everything from how it was tilted, etc... but not the simple direction it was facing.
Edit: What is the value called? None of the values I see seem to suggest, to me "camera direction" I see,
Angle - Field of View, which was how close it was in
Angle - Roll, which was a really funky one that changed the camera in a sort of globe direction over the field
I havent played with any of the Depth of Field, or Distances. Pitch and Yaw changed the tilt of the camera, and X and Y changed position
I looked, my findings are in an edit in the above post, but I realized you may not have realized that it changed. I'm not sure which of the values changes the direction of the camera.
The Angle - Roll does, but it's in a weird convoluted way. I'm just looking to simply rotate the way the camera faces, I'd like all of the other view stuff (such as distance and angle, etc...) to remain the same.
Found the answer, it's the ctrl button, not alt. If you hold down ctrl and use the left mouse button, while having the camera selected, you can rotate it. It's also the yaw option in the menu.
So. I'm having an issue which feels like it should be simple. It actually sort of feels like I should be able to find the answer in the Tutorials, but, alas, I haven't. And so I'm coming to the community to see if this simple question can be answered.
I want the player cameras for each player on my custom, non-melee map to start in specific locations. Currently it just wants to start in the southwest-most portion of the screen. So I decided to create a Trigger, the Event is Map Initialization and the Action is Apply Camera.
I'm using a Copy of Camera-x, where x is the number of the Camera, and so I'll need two Cameras and two triggers, one for each player. That much I have down.
I placed the first Camera down and set the trigger to look to it for Player 1, then tested the map, and, lo and behold, the Camera started right where I wanted it... ...almost. For some reason, the way the camera is facing is opposite of how I want it. So, what would appear to be north for me is actually south on the minimap, and vice versa. Basically, I just want to rotate the camera so that it faces the opposite way (which is actually the "normal" way).
Now, I found http://www.sc2mapster.com/api-docs/galaxy-editor/view/camera/ after some Google searching. So I think "great", let me do that. I click on the Camera, hold down alt, and use the scroll wheel, but all it does is zoom in and out of the map, like it normally does. Now, oddly, when I hold alt, a little icon does show up, with a north, east, south, and west arrow. Sort of looks like a move object. But I don't want to move the camera, I want to rotate it.
tl;dr - How do I rotate camera objects? Using alt+scroll wheel didn't work for me.
If you press enter while selecting your camera you can adjust all sorts of values including the camera rotation angle.
I noticed those values, but not the rotation angle. I'll take another look. I ended up moving everything from how it was tilted, etc... but not the simple direction it was facing.
Edit: What is the value called? None of the values I see seem to suggest, to me "camera direction" I see, Angle - Field of View, which was how close it was in Angle - Roll, which was a really funky one that changed the camera in a sort of globe direction over the field I havent played with any of the Depth of Field, or Distances. Pitch and Yaw changed the tilt of the camera, and X and Y changed position
I looked, my findings are in an edit in the above post, but I realized you may not have realized that it changed. I'm not sure which of the values changes the direction of the camera.
The Angle - Roll does, but it's in a weird convoluted way. I'm just looking to simply rotate the way the camera faces, I'd like all of the other view stuff (such as distance and angle, etc...) to remain the same.
@Chamenas: Go
Found the answer, it's the ctrl button, not alt. If you hold down ctrl and use the left mouse button, while having the camera selected, you can rotate it. It's also the yaw option in the menu.